PTR is Back!

PTR is back, and Drop 2 is up and waiting for you to jump on and test it.

 

As hinted in the Strain DevSpeak, this patch is PvP Centric, with the main addition being a new battleground “Daggerstone Pass”.  The overall drop is being called ‘Sabotage’.  Here’s the highlights of the new battleground:

  • The goal in Daggerstone Pass is to destroy your enemy! It’s all about base destruction, where Exile and Dominion players must control satellite uplinks to initiate air strikes against their enemy’s base. And, for those who really want to get down and dirty, players can also carry bombs to detonate in the enemy base! Now that’s hardcore!
  • Practice Battleground brackets for Daggerstone Pass are level 30-49 and level 50.
  • A rated version of this Battleground (at level 50) is also available.
  • Enjoy wreaking carnage and mayhem in 15v15 battles.
  • Ground mounts are not only allowed, they’re encouraged!
  • For the extreme player we offer bombs with timers that could explode while being carried, so set that puppy down and run!

It looks like tons of fun.. I was going to try and login and record some gameplay… but, I don’t have a level 30 character on the PTR, and the ‘boost’ NPCs are only for level 50s.  It would be nice if Carbine opened up character copies to the PTR, and/or added boost NPCs to get to different level ranges for testing specific things.  Maybe with a future PTR build.

 

Best note in the patch:

  • The in-game model for Kit Brinny now more closely resembles the cinematic version.

 

You see… Poor Kit looks nothing like herself.  Here’s a screen cap from her “Meet the Exiles” video:

Screen Shot 2014-07-09 at 7.53.31 AM

 

And, here’s Miss Brinny as she is currently in game (Had to take a Selfie with her on my SpellSlinger..she’s famous you know! – Kit…not my SpellSlinger):

Kaywinnit.140608.212503

 

Quite the difference between the two.  Looking forward to seeing how much more like herself Kit is looking post 2.0!

 

In addition to the PvP content (and Kit fix!), there are a ton of general fixes being added in this patch.  Check out the full patch notes after the break!

Welcome to Daggerstone Pass, our newest PvP Battleground!

The goal in Daggerstone Pass is to destroy your enemy! It’s all about base destruction, where Exile and Dominion players must control satellite uplinks to initiate air strikes against their enemy’s base. And, for those who really want to get down and dirty, players can also carry bombs to detonate in the enemy base! Now that’s hardcore!

  • Practice Battleground brackets for Daggerstone Pass are level 30-49 and level 50.
  • A rated version of this Battleground (at level 50) is also available.
  • Enjoy wreaking carnage and mayhem in 15v15 battles.
  • Ground mounts are not only allowed, they’re encouraged!
  • For the extreme player we offer bombs with timers that could explode while being carried, so set that puppy down and run!

We are also hard at work with other PvP changes that Players will be able to see in later Drop 2 PTR updates. Oh, and keep your eyes peeled for PvP Stat Changes, which will be making their debut on PTR soon!

General

  • Relocated a Weapons Lockbox in Ganther’s Claim so that it no longer floats above the world.
  • Updated the spawn timer on /cowering Aurin in Everstar Grove to match the dagun threatening them.
  • Fixed inconsistent usage of quotation symbols – switching between ‘ , ‘, and “.
  • Fixed inconsistent usage of quotations around spell and item names.
  • Made improvements to Line of Sight checks on hills.

Creatures

  • The animations and visual effects of various creature spells has been fixed.
  • Telegraph decals have been adjusted for many creatures throughout Nexus.
  • Sticky Bombs now properly do damage when they explode, even if the caster is dead.
  • The final hit of the Snoglugs ‘Virulent Phlegm’ attack now correctly lines up with the telegraph.
  • Dracus creatures no longer damage Players with an invisible attack after ‘Aggressive Gore’.
  • The Dracus’ ‘Tainted Swipe’ attack now displays an appropriate debuff icon, with text, on the affected Player.
  • During the cast of ‘Loftite Shards’, Elder Stalagmight now properly displays ‘Interrupt Armor’.
  • The Witch Giant spell, ‘Balance of Nature’ has been fixed and will now only cast when a cluster member is low on health.
  • The Angry Regurgitated Buzzbing summoned by the Girrok’s ‘Buzzbing Belch’ spell should now be the proper level in comparison to the caster.
  • Homing Squirg adds summoned by Squirg creatures are now minions. Additionally, when summoned, they will no longer be the same level as the caster.
  • Removed erroneous creature nameplates from Metal Maw Prime spell, ‘Reckless Plasma Barrage’.
  • ‘Slime Trail’ will no longer disappear if the Dracus caster is killed after the cast has been completed.
  • The Pell attack, ‘Essence Drain’, will now display effect beams for new people entering the telegraph area mid-cast.
  • The Walatusk ‘Belly Flop’ has had its telegraphs adjusted to display proper wave and danger information. Additionally, this spell now properly deals damage twice. Along with this change, each hit will deal less damage.
  • There is now a small window of time during the ‘Slick Footing’ spell where Players can dodge the damage.
  • Adjusted cast bar for Malverine spell, ‘Super Spin Cycle’.
  • Glacial Surge Frost Waves will no longer improperly show nameplates.
  • ‘Vulcan Slam’ will no longer disappear if the caster is killed after the cast is complete.
  • ‘Dark Enigma’ will no longer disappear if the caster is interrupted after the spell cast is complete.
  • The Eye Beam from the ‘Twin Eye Beam’ spell no longer shows a nameplate.
  • Hunter Seeker Plasmoids from the ‘Hunter Seeker Plasmoid’ spell no longer shows a nameplate.
  • Visuals for the Lava Pools created by Moltan’s ‘Magma Migration’ spell are now removed correctly if he is killed while they are still active.
  •  The Grazer Guardian spell ‘Twister’ no longer casts on lower ranked creatures.
  • Adjusted Dracus spell, ‘Ink Jet’ so that it never misses.
  • Gritmaw’s Auto Attack now has increased range.
  • ‘Ink Fountain’ now has a tracking telegraph, as well as a warning telegraph. In addition, the overall length of the spell has been reduced and the size of the telegraphs slightly increased. Adjusted the cast bar to match the new cast time.
  • Fixed an issue where Data Rush cone visuals were not stopping correctly when the spell was interrupted.

<p”>Characters

  • General
    • Fixed a number of clipping issues caused by armors and body types.
    • Fixed an issue in character creation that caused incorrect options to appear.
    • Breathing animations added to Draken, Granok, and Mechari while riding the taxi.
  • Items
    • Aurin Sweetbread and Spicy Grilled Behemoth now correctly reference Deflect Critical Hit Rating instead of Deflect Critical.
    • Granok Pot Pie now increases Deflect Rating by 28, down from 34.
    • Biogalvanic Surge Device now displays 40% Movement Speed as intended.
    • ‘Break Free’ gadget now displays its cooldown properly.
    • Updated Harmonious Melange to correctly refer to Insight.
    • Updated the Self-Expanding Shipment Container to indicate that it expands inventory by 11 slots.
    • Added new items for sale to Merchant Bauminios in Illium.
    • Patron Purdo in Gallow found his missing dyes and now offers them for sale.
    • Fixed the Durken Cured Faceplate to display correctly on all races and genders.
    • Renamed Standardized Survival Armlets to Standardized Survival Headwrap to match the item type (a light headpiece).
    • Renamed several Loftite-imbued items from Boots to Legs to match the item types.
    • Laveka outfits were accidentally changed. Reverted outfits back to their original appearance.

Classes

  • General
    • Reduced the Strikethrough debuff on all Blind skills to 20%, down from 25%.
    • Some spells that temporarily change the Players reputation with a faction will no longer change it to an incorrect value if said Player logs in again before the buff expires.
    • Reduced the threat caused by Absorption effects by 50%.
    • Some Player spells (like Ricochet) no longer check if the available tier is in their first spec instead of in their current spec.
    • Shield Overload visual effects will no longer apply to Players that do not have Shields equipped.
    • Optimized many spell ability effects for Engineer, Spellslinger, Stalker, and Warriors.
  • AMPs
    • General
      • CC Resilience I, II, and III now grant 5% CC Resilience each, down from 10%.

Engineer

  • General
    • Added a 1s cooldown to the Bot Activate Spell after Summoning the Bot. Fixes an issue in which Players using “Hold to Continue Casting” would immediately use the Activate Ability.
  • Abilities
    • Bio Shell
      • Fixed an issue in which Tier 4 would not always work while in Action Sets 2-4.
    • Bruiser Bot
      • Fixed an issue in which the bot’s attacks would apply Unstable Volatility on foes.
    • Pulse Blast
      • The duration on the Tier 8 bonus can now be refreshed.
    • Recursive Matrix
      • At Base now grants 20% CC Resilience, down from 28%.
    • Ricochet
      • Fixed an issue in which Tier 4 would not always work while in Action Sets 2-4.
    • Shatter Impairment
      • Fixed an issue in which Shatter Impairment would not remove subdue effects.
    • Unstable Anomaly
      • The Tier 4 Shield Overload debuff now shows up in the foes debuff icon window.
  • AMPs
    • The Zone: Fixed an issue in which Volatility would drop if going from Mode: Provoke to Mode: Eradicate.

Esper

  • Abilities
    • Fade Out
      • Can now only be on 1 target at a time.
    • Mind Burst
      • Fixed a bug with the Tier 4 Bonus dealing ~10% extra damage over 4s instead of the intended 7%.
    • Reverie
      • Fixed a bug with Tiers 6-8 listing the range as 30m. The actual range is 25m.
    • Telekinetic Storm
      • The debuff tooltip icon now matches the base spell.
  • AMPs
    • Duelist and Inspirational Charge now stack.

Medic

  • Abilities
    • Collider
      • ​Fixed a typo that lead players to believe that damage could be applied when in reality it could not.
    • Devastator Probes
      • Fixed an issue where Medics could sometimes detonate other Medics Devastator Probes depending on order of application.
    • Emission
      • Fixed an issue where the Tier 8 Bonus would sometimes break and allow the Medic to heal others with the bonus on every tick.
    • Empowering Aura
      • Medic’s with Empowering Aura can no longer overwrite another Medic’s aura.
    • Magnetic Lockdown
      • Fixed an issue where this ability was not triggering procs.
    • Mending Probes
      • Mending probes now stack 1 per caster rather than 1 per target.
  • AMPs
    • Energy Pulse: Fixed a bug where this AMP was not displaying a tooltip.

Spellslinger

  • Abilities
    • Arcane Shock
      • Fixed the length of the telegraph to match the maximum distance of the ability.
    • Healing Torrent
      • Fixed an issue in which the Tier 8 debuff had the incorrect duration.
    • Regenerative Pulse
      • Fixed an issue where the combat log would show how much Spell Power is removed after using the Surged version of the ability.
    • Spacial Shift
      • ​Fixed an issue with Spatial Shift debuff not disorienting its targets (& related spells using same disorienting ability).
    • Void Pact
      • Fixed an issue in which Tier 6 of the ability would provide an incorrect Movement Speed bonus.
    • Voidspring
      • While ‘Surged’, the Tier 8 Bonus buff will no longer show a duration.
  • AMPs
    • Gunslinger: Fixed the tooltip to explain that it triggers after a cooldown has been set. Also, fixed an issue with Rapid Fire not triggering this AMP.
    • Homeward Bound: Upon entering the Void, the caster will now be healed for 5% of their Max Health. This fixes an issue where heal debuffs would drop the heal to 0 and the Spellslinger would die in the Void.

Stalker

  • General
    • Decimate and Punish will no longer remove each other if applied while the other is active.
  • Abilities
    • Collapse
      • Damage from Collapse no longer breaks the Root on the Tier 4 Bonus.
    • Concussive Kicks
      • Fixed a bug that was causing Concussive Kicks to reduce the cooldown of ‘Bloodthirst’.
      • Telegraph range increased to 6.5 meters up from 6 meters.
    • Cripple
      • Fixed a bug with Cripple costing more Suit Power at Tier 2+ than intended.
      • Telegraph range increased to 6.5 meters up from 6 meters.
    • Decimate
      • ​Telegraph range increased to 6.5 meters up from 6 meters.
    • False Retreat
      • This no longer states that the Player is summoning a ‘False Retreat Fluff’ in the combat log.
    • Frenzy
      • Tier 8 now shows a debuff.
      • Telegraph range increased to 6.5 meters up from 6 meters.
    • Impale
      • The impact visual now happens on hit instead of being delayed.
      • Telegraph range increased to 7 meters up from 6.5 meters.
    • Nano Virus
      • Tiers 1-3 now show the correct debuff text.
      • Telegraph range increased to 6.5 meters up from 6 meters.
    • ​Neutralize
      • ​Telegraph range increased to 6.5 meters up from 6 meters.
    • ​Phlebotomize
      • ​Updated Tier 8 to have a 250ms cooldown to prevent the Hold to Continue Casting option from casting both charges simultaneously.
    • Pounce
      • Tier 3-Tier 8 now shows an icon.
    • Preparation
      • Added a description on the Tier 4 Bonus to clarify that it breaks stealth.
    • Punish
      • ​Telegraph range increased to 6.5 meters up from 6 meters.
    • Ruin
      • The Tier 8 Overload is now a separate debuff.
      • Telegraph range increased to 6.5 meters up from 6 meters.
    • Shred
      • The telegraph now displays as dangerous while casting.
      • Telegraph range increased to 6.5 meters up from 6 meters.
    • Whiplash
      • Telegraph now displays as a Dangerous Wave.
      • Telegraph range increased to 6.5 meters up from 6 meters.
  • AMPs
    • ‘That’s All The Player Got’: Now shows a buff tooltip while active.
    • ‘Left in the dust’: The debuff now displays a tooltip.

Warrior

  • Abilities
    • Bolstering Strike
      • Now properly deals technology damage.
    • Flash Bang
      • Base Blind duration reduced to 3.75s, down from 5s. Blind duration gained per tier reduced to 0.19s, down from 0.25s.
    • Menacing Strike
      • Fixed an issue where this would not apply Augmented Blade.
    • Plasma Wall
      • Base damage increased to 6.14 per level, up from 5.57 and 19.35% Support Power, up from 17.55%.
    • Rampage
      • Base damage reduced to 13.03 damage per level, down from 13.46; and 41.18% Assault Power, down from 42.49%. Damage per tier reduced to 3.53% Assault Power, down from 3.92%. Tier 4 Bonus reduced to 14.7% Assault Power, down from 16.9% while above 500 Kinetic Energy; and 20.7% Assault Power, down from 26.9% while above 750 Kinetic Energy. Tier 8 Bonus increased to 2% Assault Power per stack, up from 1.7%.
    •  Tether Bolt
      • Fixed a bug where the Tier 4 Bonus was reducing the tether anchor’s health rather than increasing it. Additionally, increased the bonus to 50%, up from 25%.
    • Whirlwind
      • Base damage increased to 7.36 per level, up from 6.79 and 32.84% Assault Power, up from 23.24%.

PvP

  • General
    • A new PvP Battleground (and Practice Ground) is now available, starting at level 30! Daggerstone Pass is all about base destruction, where Players use satellite uplinks to initiate air strikes and carry bombs into the enemy base to detonate.
      • Carnage and mayhem in 15v15 battles.
      • Ground mounts allowed and encouraged.
      • Bombs have a timer and explode when carried! Set that puppy down and run!
    • Fixed an issue where characters created with the same name as a character that was deleted on the same account were unable to queue for dungeons and adventures.
    • Added an icon for when a PvP flag is temporarily disabled on a Player after death.
  • Items
    • Corrected a message for Gladiator’s Stimpacks to notify Players that they can’t use this potion outside of PvP.

Arena’s

  • Walatiki Temple
    • Fixed the position of a damage buff in Walatiki Temple that appeared to be stuck in the ground.
  • Warplots
    • Battlebot
      • Lowered the max targeting range on Tri-Blaster and Default Attack Sequence from 30m to 25m.
    • PvP Powerup Defense now has an icon.
    • Mordechai
      • Increased the Redmoon chaingun cast time to match the duration of the channel.
    • Healing buffs dropped by Glowing Anglers (Scientist Scan) now properly heal Players when picked up.
    • Avatus
      • Made Avatus available as a Warplot Boss.
      • Players must defeat Avatus to receive a boss token for use in a Warplot match.
      • Fixed Holo Cannon telegraph visuals.
      • Holo Cannons now do hit checks along the entire length of their telegraph, giving distant targets more time to dodge before the missile hits.
      • Obliteration Beam fire will no longer grow with Avatus.
      • Added spell tooltips for Dimensional Rift.
    • Aggressorbot
      • Burrow Bombs are no longer selectable.
    • Guards will no longer respawn when the deployment station plug unit is inactive.
    • Fixed a layering bug that allowed clicking on Warplot plug previews before choosing a plot.
    • Fixed a Warplot issue where guards couldn’t move past objects in the Communications Tower modifications.
    • Fixed an issue where the hazmat suit was not applying to Players who were on mounts.
    • Fixed issues where Noxious Water was not affecting Players in all areas of the water pools.
    • Removed the interrupt armor count from the Warplot generators.
    • Fixed the Rescue Squad Station so that it correctly hides its nameplate.
    • Moved the Defense Cannon for the Secure Nuclear Plant out of the wall.
    • Updated guards so that they won’t respawn when the deployment station is inactive.

Content

  • General
    • Fixed interact prompts for multiple creatures and items across the world.
    • The Eldan Information Construct located in Annihilator Control Room 14-A now displays an illustrative hologram.
    • Drusera no longer repeats herself when a Player completes the first step of raid attunement.
    • Updated Weapon 24 so that it consistently drops the Sealed Orders quest item.
    • Pressing the Interact key when the Players target is standing near a chair will no longer cause them to sit down.
    • Holdout status will now display properly after reconnecting.
    • Fixed a bug where some vehicle abilities failed to place enemies in combat correctly.
    • Fixed a bug causing Players to be invisible if they reconnected while riding a taxi.
    • Air themed 2H Staff humanoid casters will now properly only cast tutorial spells through level 6.
  • Achievements/Challenges
    • Achievement summary text will now expand based on length.
    • Fixed a bug where some challenges wouldn’t end correctly after the Player left the challenge area.
  • Algoroc
    • Fixed the Loftite crystal farming exploit.
    • The radiation spills in the Tremor Ridge region now correctly affect mounted Players.
    • The guide arrow for the quest ‘The Justice Assembly’ no longer points in the wrong direction.
  • Auroria
    • Collegium Basecamp: The quest: ‘A Digging Interest’ had its completion text updated to reference the correct character.
    • Raised the cooldown on the ‘Inflate’ spell to 6s.
    • Buzzbings that drop wings for the challenge ‘Pulling Wings off Buzzbings’ now properly display the challenge icon.
    • Skeech no longer chat when scanned while dead.
    • Players at the Kel Voreth Front now only see that area’s in-game introduction cinematic once.
    • Updated the spell ‘Form of an Osun’ so that it no longer allows the Player to sprint or dodge while under its effects.
    • The red ember grenade now explodes with sound and visual effects for the quest ‘Stomping Out the Embers’.
    • Skrappy and Rotfang now count towards the quest ‘Overrun and Overgrown’.
    • Rare spawn, Queen Kizzek, now counts towards kill credit for the quest ‘Honeyhive Defenders’.
    • Horse Ranchers aren’t shy anymore and now display their level.
  • Celestion
    • Updated the visuals for ‘Strength of the Augmented’ so that they no longer stack.
    • Consort Yaenna no longer gives VO to the Player upon accepting the quest ‘Crowning Ceremony’.
    • We think we’ve calmed Naida Zavlonov down, and she no longer attempts to enter combat.
    • Mayor Hamhorn has had his phone privileges revoked and no longer calls Dominion Players near District Falls.
    • The dead bodies in Grimhold Blockade no longer respawn instantly after being burned for the challenge ‘Burn the Bodies’. No more zombies!!!!
    • Adjusted the objective location for the quest ‘Indigenous Mapping’ to more accurately cover the quest area.
    • Using Stealth during the holdouts for ‘Sanctuary Enshrined’ no longer causes the holdout to fail.
    • Zeta Equalizers now count properly for the challenge ‘Close Quarters Grenadier’.
    • Exile Players who die near Darkbite in the Verdant Vale will now wake at the Holocrypt in Camp Virdian rather than in Sylvan Glade.
    • Fixed an issue where singed critters displayed ‘Unknown Target’ after collecting them for ‘Catch and Release’.
    • Grendelus: Certain area FX will now despawn correctly.
  • Crimson Isle
    • All creatures involved in the public event ‘Last Resistance’ now display their proper icons.
    • The location link in the quest ‘Guarding the Front’ now opens the correct map location.
    • Exile characters are no longer teleported to Deradune if they access the cave behind the Crimson Command in the Crimson Badlands.
  • Deradune
    • The ‘Fights of Passage’ public event now progresses normally if the warpig is killed by a Player outside the event area.
    • There are now better quest directions for Vezaar’s Fate.
    • Fixed an issue that allowed Players to start the Blood Ritual in Bloodfire Village without collecting skulls.
    • Mammodin will now always explode when brought to zero health by frisky poachers or horny Mammodin for the quest ‘Explosive Mammodin’.
    • Made the challenge ‘Gnarlfoot Slayer’ shorter and easier.
  • Ellevar
    • Craftmaster Tiberia Marcela is no longer allowed to play dead, we gave her some health.
    • Comm message that plays after completing the holdout for ‘Recognition of Faith’ no longer replays when the Player logs out and back in.
    • Players are no longer disabled while not carrying eggs for the quest ‘Egg-Septional Coordination’.
    • The wheelbarrow for ‘Building up the Mission’ in Lightreach Mission no longer lingers if the Player dies.
    • Players will now be set to the correct phase while under the effects of the Tunnelweb Hallucinogen to complete the challenge ‘Tunnel Vision’.
    • Primal Water Cores for the public event ‘Battle for Sterling Shore’ are no longer able to be activated if the Player already has one.
    • Updated the telegraph visual to better represent hazardous areas for ‘The Sunken Temple’ quest.
    • Added micro directions for the quest ‘The Sunken Temple’.
  • Farside
    • The Ravenous Fraz and Frizlets spawned during the quest ‘Securing Base Camp’ now properly despawn when no longer in combat
    • Battlebot Traps were exploding when killed, which doesn’t make sense unless the traps…ARE MADE OF PEEEEEOPLLLLLLLE! Set them to not explode.
    • Players will no longer get kicked out of the Mech Suit when right-clicking on a hostile NPCs.
    • Players can no longer get past the Hazard zone around Walker’s Landing by using the Translocate Beacon ability.
    • Updated creatures that can be stunned by Flamewalker Drums. Creatures now don’t move while under the effects.
    • Updated Timber Raven so that it lasts the full duration of the spell.
    • Players traversing to Asteroid 3C48 are no longer be able to acquire two jetpacks.
    • Replaced the Caretaker’s voice over line when accepting ‘Overlord – Zeta’.
    • Replaced the Caretaker’s voice over when accepting ‘Eliminate the High Priest’.
  • Galeras
    • Added The Overrun Outpost to the objective description for the challenge ‘Crushing the Crimson Legion’.
    • Players who are stuck on ‘The War Hero’ checklist achievement in ‘The Siege of Tempest Refuge’ can now progress if they defeat the Tank Boss again.
  • Grimvault
    • Work Orders in Grimvault now point to the correct NPCs.
    • Players in Vorion’s Sanctuary now resurrect at the Divergence and corruption messages now show.
    • Added zone restriction to the ‘Ride the Lightning’ challenge in Blighthaven.
    • The Medical Refrigerators in both the Widowmaker and Fist of Azrion have been serviced by refrigeration appliance repair specialists!
    • The clone bosses targeted by the quest ‘Big Game Hunters’ are now bossier!
    • Updated micro directions for Vorion’s Sanctuary in the Phagelabs.
    • Temporary Corruption Hazard will no longer deliver a critical hit in the Phagelab.
    • ‘Project: Mutt’ and ‘Project: Broon’ are now more motivated to come and get the Player! (Sounds ominous? It should! They’re jerks!)
    • The medical refrigerators the Player ought to be raiding in the Widowmaker are now a little easier to find.
    • Players will no longer be valid combat targets while watching the bickering Caretaker cinematic.
    • The Vendor Hruc was so proud of being a consumables vendor that he tried to have his name legally changed to “Hruc, Consumables Vendor”. His petition was denied, and he’s now just “Hruc”.
    • Fixed a bug where Creeping Eyestalks in Grimvault would display two Scientist mission icons instead of one.
    • Stopped players from falling through the terrain when standing on certain objects when entering a cutscene.
  • Levian Bay
    • The area accessible by the scientist elevator now contains an Eldan Information Construct.
    • Reduced the activation range on some of the teleport panels in Star-Comm Station so they won’t activate from dozens of meters away.
  • Malgrave
    • The name of the Meteorite Crash public event will now correctly display on the Map when its location is moused-over.
    • Players can no longer use mounts while inside the Hellrose Bowl
    • Blightwing Vulcarrion will no longer display the T-spell icon on their nameplate incorrectly during the quest ‘Vulcarrion Problems’.
    • Changed the location given for the quest ‘Evidence Gathering Techniques’, the map should now also highlight the correct area.
  • Whitevale
    • ‘Public Safety: Palerock’ now points more accurately to the Bounty Board.
    • Removed optional tag from quest ‘Tear Gas’ in Deadrock Prison.
    • Modified X426 Probes in Augmented Facility X426 are no longer stingy with their X-D12 Origin Data.
    • The location of Doctor Ziggle for the quest “Collar Retrieval” is now properly displayed.
    • Removed all friendly Razortails.
    • Removed all playful Razortails.
    • The Smuggler’s Strongbox didn’t have collision on it, making it almost the opposite of strong. Strongbox was given collision.
    • Dominion Players that were getting the “Wigwalli Treasure” quest will now be able to turn it in to the quest receiver.Updated factions for Prison Guards in Deadrock Prison to show hostility towards Exile players.Exile players no longer gain experience or loot from killing the Dominion guards in Deadrock prison.
  • Wilderrun
    • Client no longer crashes when advancing ‘Walking into a Trap’.
    • Fixed an issue that would cause sick alchemists to keep vomiting after being cured for the quest ‘Help out a Friend?’
    • The location link for the Feral Planes will now be highlighted in the quest log for ‘Taming the Wilds’.
    • Hitting a Kel Ulgar War Drum without permission now causes nearby Ulgar Slavebreakers to punish the Player (they never give permission).
    • Fixed an issue that would cause sick researchers to keep vomiting after being cured for the quest ‘Makeshift Medic’.
    • Corrupted Fleshrippers and Corrupted Pouncers no longer speak when entering combat.
    • Extended the area for the challenge ‘Sister Slaughter’ to cover some extra Torine.
    • Players can no longer attack the Wounded Alchemists in Fool’s Hope, because that’s just mean!
    • Stumpkins no longer perform the electric slide when entering combat.

Adventures

  • General
    • All Sim Cores: Adjusted the teleports so the Player won’t get stuck in the platform after leaving a Sim Core.
  • Riot in the Void
    • The telegraph for Vadim’s Telekinetic Wave now displays correctly.
  • The Hycrest Insurrection
    • The intro now starts playing immediately, instead of waiting until the last group member enters the instance.
    • The Gate spell used by the ICI is now significantly more powerful.
    • Farmer Tarquim now cries in a male voice.
  • War of the Wilds
    • Rootbrute Deathcaps now use telegraph attacks.
    • (Veteran) The Skeech Queen and Moodie Chief will now kill Skug and Dagun minions as intended.
    • The Samu-Samu Chieftain no longer attacks Players after the adventure has ended.
    • (Veteran)  Fixed a bug where upgraded minions wouldn’t stop spawning after their faction lost control of an Ancient Shrine.
    • The Giant Skeech Totem and Giant Moodie Totem now have infinite interrupt armor.
    • NPCs killing Moodies now counts towards the side objective for Dominion players.
  • Siege of Tempest Refuge
    • The Exile Specialist’s Flashbang now causes a white-out effect instead of a black-out.
    • Enforcers now begin regenerating shields if they avoid damage for 4s (up from 1.5s).
    • (Veteran) It is now much more noticeable when Dynamite Dax is hacking the Player defense turrets.
    • Rocket Troopers will now attack more often.
    • (Veteran) Sergeant Berog’s animations are no longer interrupted when casting ‘The Big One’.
    • Dominion NPCs no longer spawn at level 30 on Veteran difficulty.
  • Crimelords of Whitevale
    • Players will now find a Haywire Bot more reliably during the Salvagers event.
    • Loose Lips Galixio’s health now regenerates after the Player saves him.
    • We had a heart-to-heart with Haggar the Hammer. He will no longer chase the Player all over the map.
    • The Player can no longer heal Loose Lips Galixio.
    • Darkspur Enforcers in front of The Null Point no longer constantly evade.
    • Protostar Negotiation Assistants now attack Players as intended.
    • Hot springs will now keep the Player warm during a blizzard.
    • Ravok Goons in Little Mikros have learned some manners and will no longer talk over each other or repeat the same lines.
  • The Malgrave Trail
    • Increased the difficulty of creatures throughout the adventure.
    • The Pricklevine stemdragons’ Stun Spore spell has had its damage drastically reduced.
    • Hermit Braithwaite no longer walks over pipes in the Sim Core.
    • Dust Devil telegraphs no longer flicker.
    • Caravan Master Braithwaite now turns to face the Protostar Site Manager at Area 77 while he’s talking to him.
    • The Tactical Leadership buff now properly displays an icon.
    • The Officer’s Shield buff now properly displays a tooltip.
    • Security Zappers now properly emit lasers during their entire cast animation.
    • Fixed a bug where the caravan UI would incorrectly display 0/30 caravan members when it first appeared.

Dungeons

  • General
    • Fixed an issue with Bone Traps not dealing damage to Players or slaves.
    • All dungeons now have a visible timer objective that shows how long Players have to complete the dungeon and receive Silver or Gold medals.
    • Mousing over the portals to the Sanctuary of the Swordmaiden and the Ruins of Kel Voreth will now show tooltip information about the appropriate level ranges and how long the dungeons take to play through.
    • The following spells will no longer damage pets: Phageborn Convergance: Terax Blightweaver – Vital Nulification Field.Darkwitch Gurka in Veteran Kel Voreth will no longer only drop money sometimes.
  • Stormtalon’s Lair
    • Aethros’s text upon death will now be the same as the audio lines heard.
    • Stormtalon will no longer play the wrong VO lines when killing a Player, or upon his death.
    • Addressed a collision issue.
  • Skullcano
    • Multiple spawn clusters adjusted so that they now respawn correctly if Players partially kill the cluster, then wipe.
    • Mordechai Redmoon no longer periodically resets during the initial Terraformer beam phase.
    • Added volumes to prevent content-skippage.
    • Molten Chasm: The telegraphs for Laveka’s Dark Fireball will now last until the missiles impact.
    • Fixed a floating NPC.
  • Sanctuary of the Swordmaiden
    • All bosses inside of Sanctuary of the Swordmaiden except Ondu have VO!
    • Torine Sanctuary – Khalee:
      • Immoral Collusion will now Moment of Opportunity when interrupted.
      • Well of Life will no longer target pets.
    • Torine Sanctuary – Skash:
      • Corruption Heartseeker no longer affects NPCs.
      • Fixed issue with the Corruption Heartseeker Player donut telegraph not dealing damage or knockback.
    • Added a tooltip and icon to Ondu Lifeweaver’s “Blight Grasp” spell.
    • Deadringer Shallaos: Reverberation and Echo telegraphs will once against display for their full duration.
    • Ondu Lifeweaver: Can no longer be attacked until he finishes his vignette.

Raids

  • Genetic Archives
    • Fixed a bug that was preventing Dreadphage Ohmna from saying most of her voice cues.
    • Experiment X-89: Shattering Shockwave now highlights the platform which will be destroyed from the start of cast.
    • Malfunctioning Battery: ‘Charged’ damage buff and ‘Depleted’ defense debuff no longer stack exponentially.
    • Nanite Infection casts will no longer complete after being interrupted.
    • The title for killing Dreadphage Ohmna is now unique to that achievement.
  • Datascape
    • The Datascape now has cinematics!
    • Buffed the Elder Gorganoths and improved their AI and kits.
    • Elemental Pairs – Visceralus + Pyrobane:
      • Swarms now have 300k health (down from 14 million).
      • Flame Waves now work once again.
      • Bee Hives’ hit box size doubled.
      • Damage over time no longer causes the Caretaker’s Bombs to bounce infinitely.
      • Meteor is now called ‘Meteor’ in the combat log instead of ‘[DS] e395 – Fire Elemental – Meteor (AOE)’.
    • Raid groups that are working on Datascape will find The Caretaker near the entrance with teleportation options to various locations in the instance.
    • Elemental Pairs – Megalith:
      • Rocks Fall renamed to Rockfall.
      • Gainin Momentum… renamed to Momentum.
    • Earthen Biomes:
      • Strength In Numbers now has a valid buff icon.
      • Optimized Canimid: Stone Shrapnel no longer displays a buff icon.
    • Fixed an issue that was preventing the last ring in the Brutal Skeledroid’s ‘Overhand Slash’ telegraph from damaging the Player.
    • Oculus – Anti-Viral Core Protectors:
      • Now ~30% faster.
      • Cleave telegraph size increased so that Players cannot avoid damage.
      • Anti-Virus Protocol now applies a snare to targets.
    • Performance Enhanced Malverine: Updated Rolling Thunder Mechanic to only knock up within the moving telegraph.
    • Limbo Infomatrix: Players no longer spawn below the teleporter when returning to the area.
    • Holo-Crypts now have collision.

Paths

  • General
    • Path mission titles will now display correctly in tooltips.
  • Explorer
    • The Tracking mission ‘Gravitic Anomaly’ in Algoroc can now be completed properly.
    • The Safe Fall path ability has been changed:
      • Now a group-only PBAE buff that affects only the Explorer and their group mates. Players lose the buff if they ungroup with the Explorer.
      • Mousing over the ability on the LAS displays a casting range telegraph.
      • Casting cooldown reduced from 1 minute to 10s.
      • Falling damage reduction has been increased for all three tiers: Tier 1 – 30% / Tier 2 – 45% / Tier 3 – 60%.
      • Visual and sound FX have been added to the ability.
    • The cinematic for ‘SURVEILLANCE: Hacking the Grid’ in Levian Bay now showcases the valiant Explorer who hacked the Eldan console for the Dominion! Go, that guy!
  • Scientist
    • Updated the locations for ‘BIOLOGY: Moodie Mojo’ mission in Deradune.
    • Grimvault
      • Updated ‘BIOLOGY: Corrupted Coterie’ so all strain faction creatures that are not pure strain count for the mission, including Grimhide Pumera.
      • The guide arrow for ‘ANALYSIS: Big Baby’ now works more reliably.
    • Higher level creatures in Malgrave now count toward the mission ‘SURVEY: Malgrave Anthropology’.
    • Celestion
      • Updated the visual effects and locations for amorous and lost rowsdowers used in the mission ‘Chemistry: Lessons in Love’.
    • Whitevale
      • Removed unintended behavior of Silverscale Hydrocrawlers when the Player scan them.
      • Added Modified Augmentor and Modified Apex as scan targets for the mission ‘Soulcore Monstrosities’.
    • The spell ‘Bloodfrenzy’ triggered by scanning Bloodpetals in Celestion now has the correct icon.
  • Settler
    • Improvement durations have been adjusted game wide
    • Tech Totems will now behave correctly and last for their ten minute duration.
    • The Teleport Pad settler improvement payoffs in Illium will now despawn when their time runs out, as well as despawn properly when its time expires.
    • The Settler build map interface will show the “GPS Signal Lost” overlay when no map is available for an area.
    • The resource “Regenerative Fuel Cell” will no longer stymie settlers by starting an impossible-to-complete, developer-only, test challenge (hardcore, but too cruel).
  • Soldier
    • Fixed visual issues with the attackers for ‘Holdout: Chua Target Practice’ in Algoroc.
    • Auroria
      • Fixed an issue with hazards not displaying a telegraph correctly from killing enemies in ‘Holdout: Starving the Flame’.
      • Fixed an issue in the mission ‘Security: Suspect Security Scheme’ with the spells given to Players. Now the Player will knockback and then knockdown the enemy consistently.
      • All attackers in the mission ‘Suspect Security Scheme’ must be defeated before the mission is counted as complete.
      • The fire zones that appear during ‘Holdout: Starving the Flame’ will now be extinguished when the holdout ends.
      • Made the call received when unlocking the mission ‘Hivestrike Protector’ more detailed.
      • Mozyk Masher now only needs to be defeated once for the mission ‘Holdout: Mine, Freebot, Mine!’
      • Deathcaw, Rotfang, and Skrappy now give credit for the mission ‘Scavenger Studies’.
    • Deradune
      • Skeledroid Terrorizer now counts for the mission ‘Flamin’ Tarnation’.
      • Fixed an issue where Terminus Rex was not being targeted by the mission ‘SWAT: Field Zapper 2000’. This creature is now properly able to be targeted by the weapon.
    • Fixed an issue where targets were dying improperly in the mission ‘Holdout: Combat Training’ in Ellevar.
    • Farside
      • Many SWAT weapons now destroy one Interrupt Armor.
      • Darktide Razorfins can now be targeted by the SWAT weapon used in the Darktide Destructors mission.
      • Changed mission and SWAT ability for ‘SWAT: Weaponized Mutagen’ to match cooldown times.
      • Buried Lopp encountered during the mission ‘Buried Up To Their Ears’ are less rude, and finish speaking before they leave.
    • Fixed several SWAT mission spells were incorrectly displaying the mission name instead of their proper names.
    • Fixed an issue with the Grimvault mission, ‘Demolition: Eldan Transistors’ so that the Player can now demolish mission targets properly.
    • Galeras
      • Reduced the time given for Players to complete the holdout to make it more challenging.
      • Fixed issues with the times between waves of enemies and set up defenders to be attacked properly in mission, ‘HOLDOUT: Insect Repellent’.
      • The EMP-athizer SWAT weapon now displays a cast time.
    • Fixed an issue in Malgrave where not enough enemies were spawning to steal to the honey for the mission, ‘Security: Honey Hunters’. Now more than enough enemies are spawning to steal the honey barrels.
    • The Burnin’ Squirg that appear during the ‘DEMOLITION: Fire in the Squirg Hole’ mission in Whitevale will now die shortly after their mounds are destroyed.
    • Fixed issue with a long delay between waves in the Wilderrun mission, ‘SECURITY: Thieving Little Monkeys’.
    • Warplots
      • Casting spells no longer removes the weapons crate action bar.
      • Changed the weapons crate action bar to a different type to avoid conflicts with the default warplot action bar.
      • Fragmentation Grenade now has a telegraph.
    • Spell effects will now trigger correctly for the final target of a Solder Demolition mission.
    • The Holdout evasion timer will now start as soon as the enemy begins evading instead of when they return to their spawn location.

Economy

  • Auction House/Commodity Exchange
    • Old crafting materials that are no longer in use no longer appear on the commodities exchange.
    • Fixed the up/down arrow in the Auction House.
  • Imbuements
    • Fixed the ‘Sticks and Moonstones’ imbuement quest to correctly reward credit for killing Moonstone Goliaths.
    • Fixed a bug causing several PvP imbuements to display unlocalized.
    • New Imbuement items are available on the Battlegrounds PvP vendors in Thayd and Illium.
    • The Stormtalon Imbuement quest line order has been fixed.
    • Increased the drop frequency of imbuement items from world mobs across all levels.
  • Loot
    • King Honeygrave should now correctly drop the Sauteed Buzzbing recipe.
  • Runecrafting
    • Lifegiver: Fixed an issue where this was not triggering on allies. Additionally, updated the tooltip to clarify that this does not trigger when healing the Players self.
    • Updated the Life Giver Rune Set tooltip to explain the requirements and effects.

Tradeskills

  • General
    • Players will no longer be able to accept the quest ‘Breaking it Down’ while their inventory is full.
    • Lowered the item quality of a few Architect craftables that were selling for more money than intended.
    • Fixed a bug where Players could acquire an invalid purple-quality Power Core and use it to craft unexpected items.
    • The Stumpkin Root crafting material is now correctly categorized.
    • Corrected a tooltip bug that was causing certain attribute chips to appear improperly categorized.
    • The harvested Crimson Isle Trees now drop Primal Hardwood instead of Augmented Hardwood.
  • Architect
    • Tiberia Marcela will now react with less unnecessary excitement when Architects complete the Shiny Storage quest in Malgrave.
    • Updated Crafting so that rapidly clicking the additives cursor causes the estimate to clear immediately.
    • Tradeskill Vendors in Thayd and Illium now sell the following Architect Blueprints for crafting vouchers:
      • Uncooked Ash Hen
      • Aurin Clock
      • Draken Cauldron
      • Cheap Seating
      • Large Training Grounds FABkit
      • Torine Battlemaiden Statue
      • Space Taco Stand
    • The Customization Station FABkit is now available in Architect tree.
    • Expert Housing Research and Expert Warplot Research blueprints now correctly accept research tokens.
    • The Knotted Green Bulbtree achievement now displays all awarded blueprints.
  • Armorer
    • The Expert Legion Armorer achievement now requires the Player to craft each Legion piece once.
    • Fixed a bug that was preventing Shock Trooper Boots from crafting correctly.
    • The Armorer’s Shield Manufacture achievements are now named correctly in the Artisan tree.
    • The Armorer’s Novice Salvage Tech I achievement now displays the correct reward.
    • Boots should now properly benefit from the Armorer talent Supercharged Forge: Auxiliary Armor.
  • Cooking
    • Recipes should no longer have overlapping discoveries.
    • The Spicy Gribbon Sandwich discovery is now located in a Spicy location.
    • Hybrid meal recipes no longer generate more than one meal.
    • Changed the name of the “Class Cooking” and “Class Chef” talents to “Special Diet Cooking” and “Special Diet Chef” respectively.
    • Fixed an issue where the Pinch of Citrus Rind ingredient wasn’t displaying correctly.
  • Mining
    • A number of misplaced resource nodes have been adjusted so they’re more reachable.
  • Outfitter
    • The Skullcano Outfitter achievement no longer requires the Moodie Voodoo Energy Battery.
    • The description for the Artisan Support System Manufacture III achievement now reflects the correct requirements.
  • Tailor
    • Fixed a bug that was preventing Daggerstone Infiltrator’s Collar from crafting successfully.
    • Fixed an issue that prevented achievements associated with the Walatiki and Bloodsword schematics from unlocking correctly.
    • The Player will now earn the ‘Enemy Patterns: Doomtide Ascendants’ Tailor achievement when the Player learns the associated schematics instead of crafting the associated items.
    • The Apprentice, Journeyman, Artisan, and Expert Tailor tech tree boxes should now show 0/1 (if not attained), 1/1 (if attained)
    • Fixed a bug that was preventing TheUrge Smartfunction Manawave Trousers from crafting correctly.
    • Fixed an issue where ‘Pattern: Astrovoid Riot Gloves’ and ‘Pattern: Astrovoid Riot Boots’ were incorrectly pointing to ECU patterns and not granting the expected patterns.
  • Technologist
    • “Sufficiently Reclaimed Eldan Relic” is now a simple craft, since it has no variants.
    • Crowncorn Starch now has the correct icon.
  • Weaponsmith
    • Fixed a bug where selecting the level 2 talent Competent Weaponsmith granted the benefits of all level 5 and 6 talents.
    • The Steel Weapons Contract: Algoroc work order should now direct the Player to the correct NPC.
    • Fixed a bug that was preventing Ancient Cassian Fangs from crafting correctly.
    • Fixed an issue where some Ancient Cassian Weapons had deprecated item schematic data.

User Interface

  • Intensity and Savagery Gadget tooltips now display a 10 second duration as intended.
  • Pumera Pelts for the Big Game Hunters quest now appear properly when they’re dropped.
  • Boosts should now use the correct spell icons.
  • Challenge and quest hexes outside of the explorable area will no longer be highlighted on the zone map.
  • Added overhead icons to NPCs that accept reputation items and NPCs that convert Settler resources.
  • Updated Datacube entries to stay open even when clicking on another part of the screen.
  • Updated text display in French and German for the following areas:
    • Target frame over other Players
    • Group Options Menu
    • Tradeskill Trainers
    • Combat Options
    • Buff tab in Housing Crate
    • Vendor “Repair All” Button
    • Element names for Runecrafting
  • Added a new dice icon to the Need vs. Greed window.
  • Added sounds to the mount selection window.
  • Fixed a LUA error that occurred when Stalkers used False Retreat.
  • Fixed an issue where ignored Players were still appearing on the friends list.
  • Updated the action bar shortcut keys. Holding them down while opening the game menu will no longer allow that action to continue when returning to game.
  • Added a loading spinner to the C.R.E.D.D. Exchange in case of lag during requests to the server.
  • Fixed an issue where PvP-flagged Players couldn’t see if they were still flagged or not.
  • Updated Residence Settings dialogs to be marked escape-able.
  • Fixed the expand/minimize button for Engineer bot controls to correctly reflect the visual state.
  • Updated the Resolution button to show the correct resolution when User.ini is deleted or not yet created.
  • Fixed an issue in character creation that caused incorrect options to appear.
  • Fixed a lot of default window positions to play better with Window Position saving.
  • Added a sound for when the login queue finishes.
  • Updated the headers in the Neighbors UI to sortable buttons.
  • Fixed a text truncation issue in item tooltips.
  • Fixed an issue where Players would lose their vehicle bar if they disconnected.
  • Fixed the Add, Remove Member, Leave, and Disband buttons in the Arena Roster UI so that they close their respective windows correctly.
  • Fixed the sounds for selecting Power Cores in Circuit Board Crafting.
  • Fixed a bug where the Character Panel wouldn’t update if opened a second time with the Rune Set tab still open.
  • Updated the huge tabs in Account Inventory to hover correctly when moused over. Unlicensed Protostar hoverboard technology may have been used.
  • Updated the links in the Crafting Tech tree to open in the Schematic list.
  • Removed the Interface Menu List from the raid frame.
  • Added new art for the stun breakout gameplay.
  • Removed some unnecessary tags in the tooltips shown when inspecting another Player’s secondary stats.
  • Fixed the Ability Queue Length slider to show the correct value.
  • Updating the video option tooltip descriptions.
  • Fixed an error caused by Players receiving a tutorial panel before the social panel was loaded.
  • Fixed an error caused by closing the window used to visit a neighbor.
  • Fixed an issue where Renown rewards from quests were showing up as Platinum in the Quest Log.
  • Removed a duplicate button from the video options.
  • Fixed an error in the tutorial search function.
  • Added a loading screen tip with instructions on how to use /stuck command in the event the Player get stuck in the game world.
  • Fixed several spells that were missing buff icons.
  • AMP item tooltips now display correctly.
  • Failed quests will now keep an episode active in the Player quest tracker.
  • Tutorials now have an option to hide all of them in addition to just the category being shown.
  • Updated cinematic subtitles to better represent vocal efforts.
  • You can no longer ignore your alts. Why would you, they are such nice people!
  • Fixed the tooltip on items which are class restricted to properly display the class in all cases.
  • Optimized how we load windows in the Interface Options’ Window Management.
  • Removed several addon dependencies on the Interface Options menu.
  • When you search a tradeskill, it now clears the right side of the screen to prevent accidental confusion and crafting.

Guilds

  • Fixed an issue that prevented guild members with the “Emblem and Standard” permission from editing the guild Holomark.
  • Fixed an error in the Guild UI caused by changing a member’s rank before they’ve opened the guild roster.
  • Fixed the “Rename Rank” and “Change Lower Than This Rank’s Permissions” permissions in the guild rank editing window to work correctly.

Housing

  • Summon Group is now disabled in Player housing.
  • Eldan Test Lab: Stone Eruption is no longer interruptible.
  • Made the Galeras Wall smaller, for an overall reduction in minimum and maximum size.
  • Updated the Hedge Maze’s preview image.
  • Players can now build a 1×1 Customization Station on their housing plot!
  • Fixed the Anomaly Scanner of the Ice Pond so that Players can activate it while standing there.
  • Updated the Weather Control Station to point the Player in the correct direction for its challenge.
  • Fixed a punctuation error with the housing Group PvE 5% bonus reward.
  • Gave a new icon to the Shardspire jump buff.
  • Updated decor in the preview window to stop rotating when the mouse button is released from the rotation buttons.
  • Fixed a bug where decor would appear to duplicate to visiting Players when decor was modified.
  • Fixed an issue where decor could be placed while intersecting with Players.
  • Added new Tales from Beyond the Fringe posters to the housing decor.
  • Updated the Chua Mailbox to function as a normal mailbox.
  • Updated the following decor to a better default scale and/or better initial placement:
    • Fancy Copper Wine Glass (Empty)
    • Metal Bowl
    • Microphone Stand
    • Staircase Landing
    • Trophy Shooter
    • Wood-Handled Dinner Knife
    • Wood-Handled Fork
    • Wood-Handled Spoon
    • Worn Earth-Render Alcove
    • Yellow Bowl
  • Modified the remodel options to prevent Players from editing while their house is building.
  • Updated the Housing Crate so that Players can’t exceed the 800 limit when adding new decor.
  • Updated the Placed Decor List so that the Prop Options open up only if the Player is at the same location as the selected decor.
  • Made it so that decor can be placed on the roof or entryway of a house.
  • Disabled the Remove button in the Landscape UI when there is no house built.
  • Fixed an issue where attempting to place decor while a house was under construction would cause the house to come in half-finished.
  • Added a crafting vendor to the Crafting Kiosk 1×1.
  • Fixed the Abandoned Eldan Test Lab to correctly spawn the Caretaker every time the event starts.
  • Updated the flashlight object so that it can recharge a flashlight after it has gone out.
  • Fixed the Kel Voreth Underforge to correctly reset after Players finish it and then re-enter before the instance has closed.
  • Fixed the patrons of the Tiki Lounge during trivia night so that they don’t stand on the roof.
  • Made the description of the Medical Station housing plug more consistent.
  • Fixed the Clunky Fire Extinguisher to preview correctly.
  • Fixed the Marauder Shield Pod’s energy field to render correctly when previewed.
  • The Player can now sit in chair decor placed on the Player housing property.
  • Fixed Shardspire Canyon and other plugs to remove their temporary buffs from Players if they exit the area.
  • Added descriptions to tiers 2-6 of the housing Festival plugs.
  • Resized the “T” and “R” in the Housing Advanced Controls panel for better readability.
  • Updated the Toggle Advanced Options button in the decor Prop Options to de-highlight after canceling out of the Advanced Options panel while previewing.
  • Players can no longer obtain and place multiple Holographic Eldan Relic decor items on their housing property. The Holographic Eldan Relic decor item is now unique.

Art

  • The in-game model for Kit Brinny now more closely resembles the cinematic version.
  • Added elite target frame art.