Beta Patch 1

Holy Patch Notes Carbine!

The Beta server went down for maintenance this morning, and when it came up.. we all got kicked in the face with a ton of changes/bug fixes (mostly bug fixes).

I’m still patching up, so I haven’t had a chance to test the changes yet.. but, I know what I’m doing later…

Some highlights:

  • Improved the performance of the Quest Tracker
  • The dye costs for Eldan Gold and Green have been dramatically reduced.
  • Adjusted the costume system to allow unlocked but deprecated items to still be used in costumes.
  • The challenge tutorial has been updated to reflect the new reward track system.
  • Removed the instance discovery requirements for all adventures. Players can now queue for all adventure instances through the group finder as long as they meet the minimum level requirements.

The abundant patch notes, also come with a list of known issues (read that here).  There are a lot of changes, so make sure you jump in and help test them (and, to try and make sure nothing else got broke!).

Full patch notes after the break (because it is LOOOOOOOONG!).

Update Notes – Closed Beta Patch 1

 

  • Lore
    • Fixed a journal inaccuracy and made it clear Nexus orbits a trinary star system.
  • Tutorials
    • The challenge tutorial has been updated to reflect the new reward track system.
  • World Bosses
    • Most of the large scale 20-man bosses on Nexus now have a system in place that allows players to force spawn them.
    • Gargantua
      • Lethargic debuff now functions properly.
    • King Honeygrave
      • Will no longer leave his encounter space.
  • General
    • Improved server stability in response to network timeouts.
    • Rapid Transport can now properly be used while mounted.
    • Will now handle unsupported texture formats without crashing.
    • Account items from standard and deluxe edition rewards cannot be claimed multiple times if the player already has the item in an inventory or bank. This prevents additional copies of the items being mailed to the player.
    • Stationary enemies will no longer continue to keep turning to face the player if they happen to be killed while trying to stay facing the player.
    • Quest rewards have been adjusted so that their item levels more closely represent the challenge level of their associated quests.
    • The effective item level of a player will now properly update when the player enters rallied PvP matches, rallied PvE groups, or mentors.
    • Stats on items will now properly display the stats they are currently providing while the player is rallied.
    • The spell effect tooltips for spells provided by items will now properly reflect the effective item level of the item which cast it. The effective item level is different than the item level when the character is rallied or mentoring.
    • Fixed a bug where the movies at the beginning of the game could crash if the app was moved between monitors simultaneously.
    • Players will now be prevented from claiming an account item from their pending inventory if it is multi-redeem and already in their account inventory.
    • Adjusted timing on Mechari to properly appear on the platform during the Dominion Waking from Cryo cinematic.
    • Quest-givers will no longer say their goodbyes twice when the player ends a conversation.
    • To help clarify what a “Lair” creature is, we have come up with a solution for them. Our solo elite rares will now be Elite Champions and our group rares will be Legendary Champions. You’ll be able to see this on their affiliation tag and their tooltip when mousing over them. We also updated their nameplates to represent them being rare/elite creatures.
  • Character
    • Fixed a bug where the Granok female neck was disappearing on certain helms.
    • Customization
      • Blocky artifacts seen in some textures such as Cassian Female faces have been fixed.
      • Mounts
        • The Snarfelynx Mount, Data Drifter Mount, and Glitterkitty Cruiser Hoverboard now indicate that they travel faster than normal and ignore riding skill in their tooltips.
        • Several mounts have been renamed for consistency.
    • Holo Wardrobe
      • Adjusted the costume system to allow unlocked but deprecated items to still be used in costumes.
      • Fixed an issue that prevented players from purchasing changes if they have exactly enough money.
      • Fixed messaging for a case when saving a costume fails but no result is given to the player.
      • Costume items can now be unlocked regardless of a character’s ability to use the item.
      • The Holo-Wardrobe will now properly update when the player receives currency.
    • Item Specials
      • Barrage will no longer cause multi-hit to deflect 100% of the time.
    • Items
      • Mounts
        • Fixed bounds of Snarfelynx mount.
  • Classes
    • Support stances have moved to level 6.
    • AMPs
      • Focus Recovery AMPs (Desperation, Attrition, Focus Mastery) have updated recovery values.
    • Combat
      • Spells that Multi-Hit can no longer be reflected.
      • Default Telegraph opacity settings have changed to help make telegraphs more easily visible. These settings can be changed in the Combat tab of the options menu: Enemy NPC Harmful – Outline Opacity: changed from 85 to 100 Enemy Player Harmful – Outline Opacity: changed from 85 to 100 Self – Outline Opacity: changed from 85 to 100 Self – Inside Fill Opacity: changed from 85 to 25.
      • Dying in an instance while party members are still in combat will now properly show available resurrection options.
      • Group members will no longer be able to see multihit or transference damage/heal floaters.
      • Damage reflected is now capped to the current health of the unit reflecting.
    • Engineer
      • Fixed an issue where Engineer bots were granting experience.
      • Abilities
        • Eradication Exosuit and Provocation Exosuit now allow Engineer AMPs and Abilities to ignore Volatility threshold requirements while active.
        • Bio Shell
          • Now shows splash range in the tooltip and displays a telegraph on impact.
        • Bruiser Bot
          • Blitz: interrupt is now instant and removes 1 IA. Taunt no longer affects 5-man enemies or higher.
        • Diminsher Bot
          • Strobe ability now uses the same targeting mechanism as Barrage (Artillery Bot).
        • Energy Auger
          • Base:
            • Removed cast time.
            • Reduced GCD to 0.5s, down from 1.25s. May now be cast off GCD.
            • Increased cooldown to 25s, up from 6s.
            • Reduced damage to 7.08/lvl + 22.33% AP + 4.77% AP/tier, down from 13.69/lvl + 43.25% AP + 6.18% AP/tier.
            • Reduced field damage to 1.33/lvl + 4.2% AP + 0.9% AP/tier, down from 2.37/lvl + 7.47% AP + 1% AP/tier.
            • Field now increases ally’s movement speed by 100% while they are inside.
        • Mortar Strike
          • Now shows splash range in the tooltip and displays a telegraph on impact.
          • T4: Energy Auger no longer grants Overcharge.
        • Target Acquisition
          • T4: Multi-Hits deal 6.03% AP technology damage to the target every 1s for 3s. Stacks 4 times.
          • T8: Deal an additional 10.1% AP technology damage to the primary target. Increase splash radius to 8m and secondary target count to 9.
          • Has been reworked! Base: 2 second channel: every 0.5s, deal 8.26*lvl + 26.09% AP + 2.53% AP*tier to the target and 4 enemies within 6m. Cooldown: 7s. GCD: 1.25s. Range: 25m.
    • Esper
      • Abilities
        • Mending Banner
          • Fixed a bug where Mending Banner T8 would heal an additional target.
          • T8 additional target distance increased to 8m, from 5m.
      • AMPs
        • Follow Through
          • Empower reduced to 8% from 10.5%.
    • Medic
      • Abilities
        • Crisis Wave
          • Tier 4: Landing a Multi-Hit restores 1 Actuator.
        • Energize
          • Empower reduced to 14%, from 17%.
        • Quantum Cascade
          • Tooltip now indicates that other abilities can be cast while channeling.
        • Recharge
          • Empower reduced to 12%, from 15%.
        • Triage
          • Tooltip now indicates that the ability builds 1 Actuator.
      • AMPs
        • Armor Coating
          • Defense now reduces damage taken, changed from increased Armor.
        • Chemical Burn
          • Damage now procs off Multi-Hit against any foe, and no longer pierces shields.
        • Danger Zone
          • Empower reduced to 10%, from 17%.
        • Emergency
          • When an ally with 15m takes damage that puts them below 30% health, restore health to that ally.
        • Emergency Extraction
          • Enables Extricate to break allies free of all CC effects.
        • In Flux
          • Empower reduced to 6.5%, from 12%.
        • Protective Surge
          • Landing a direct heal on yourself or an ally under the effects of your Mending Probes or Protection Probes also restore shield.
        • Running On Empty
          • Redesigned: While at 0 Actuators, your Shield Surge, Crisis Wave, and Rejuvenator have no Actuator cost. Shield Surge and Crisis Wave have a 15s cooldown instead.
        • Scalpel! Forceps!
          • Empower reduced to 7%, from 8%.
        • Stay With Me
          • Empower reduced to 10%, from 17%.
        • Transfusion
          • Fixed a bug where the health sacrifice was being affected by damage buffs and debuffs.
    • Spellslinger
      • Abilities
        • Void Pact
          • Empower reduced to 12%, from 15%.
      • AMPs
        • Power Surge
          • Empower reduced to 8%, from 8.6%.
        • Spell Armor
          • CC Break component has been removed. Now, while the absorb is active, Damage Taken is reduced by 50%.
    • Stalker
      • Abilities
        • Clone
          • Fixed an issue where T2 Clone lasted longer than intended.
        • Nano Skin
          • Lethal
            • Buff now grants an additional Critical Hit opportunity, rather than adding to Critical Hit Chance.
        • Neutralize
          • T4: Cost increase is now reset by Punish instead of Stealth.
        • Pounce
          • T8: now regenerates 1 charge every 10s, changed from 2 charges every 20s.
          • The tier 8 tooltip will now properly display the recharge time.
        • Preparation
          • Empower and Defense buffs are now granted at the end of the channel. Now grants additional Critical Hit and Deflect opportunities with a 15% chance each, rather than increasing Critical Hit Chance or Deflect Chance. No longer stacks. Duration is now 4s + 0.5s*tier.
        • Ruin
          • T4: The Shield Overload can no longer be independently deflected.
        • Steadfast
          • Now grants an additional Deflect opportunity, rather than adding to Deflect Chance.
    • Warrior
      • Abilities
        • Augmented Blade
          • Base:
            • Reduced melee damage to 4%, down from 8%.
            • Kinetic Drain is now Kinetic Rage: drains 5 Kinetic Energy per stack every 0.25s, increases Melee Damage by 0.5% per stack, and reduces Lifesteal by 1.5% per stack. While Augmented Blade is off, removes a stack every 0.33s.
            • T4: Increased Critical Hit bonus to 4%, up from 3.5%.
        • Bolstering Strike
          • Now generates 150% threat.
          • T8: May be cast 3 times in a row with no cooldown. Afterwards, the next cast reduces the cooldown by 1s.
        • Power Link
          • Reduced Kinetic Drain to 56 – 2*tier, down from 65 – 2.5*tier.
          • Power Link now only affects players in the caster’s party, and no longer displays persistent visual effects on secondary targets.
          • Now only shows the border of the telegraph while active.
        • Savage Strikes
          • Fixed an issue that caused Savage Strikes to generate Kinetic Energy during Overdrive.
      • AMPs
        • Recklessness
          • Empower reduced to 7%, from 7.5%. Stack count reduced to 3, from 5.
  • Content
    • Achievements
      • Officially Licensed Ultimate Protogames Mantle will now advance for any optional objective achievements players have earned. Three of the optional objectives did not have associated achievements, so these are now added into the game.
    • Auroria
      • The location link for Battleblood Trench now correct points to this area for the quest “Exanite Examination.”
      • Fixed some location links for the quests Into the Warhound’s Maw, Fall of the Bladevault Keeper, and Bladebane.
      • Updated combat and sounds for the quest ‘The Ground Beneath Your Feet’.
    • Blighthaven
      • The jetpack suit worn during the daily quest “Anti-Primal Antics” no longer requires a periodical recharge, and provides players with an optional teleport back to Nursery Trading Post upon quest reward.
      • The Final Attack Phase has been removed from the “Guardians of the Grove” public event. The event is now won only by succeeding in the Final Defend Phase.
    • Celestion
      • The challenge “Horn of Heralding” now has a flavor comm call on start to provide story context.
    • Crimson Isle
      • Players who Achieve or Complete Mind the Mines, Scrap the Scrab without turning in Welcome To Crimson Isle will be correctly pointed at Mondo Zax’s new location to turn in Welcome To Crimson Isle.
    • Deradune
      • The tooltip for the spell “Agility of the Gnarlfoot” now properly displays the Dash Regeneration percentage.
    • Ellevar
      • Location links for the quest De-Probing Time should now work.
    • Exile Arkship
      • Adjusted the teleport location for the Greenhouse to avoid players getting stuck in props.
      • Changed the VO for the cinematic that goes to Northern Wilds to no longer mention Thayd.
    • Farside
      • Magthar the Meteroborn will no longer cast Splitting Image in combat. He will now use the Staunch Defense combat package.
    • Galeras
      • The quest summary for “Defeating the Ravager” has been rewritten for consistency and to include more information about the quest.
      • Location link for “Stormwing Fortress” during the quest “Storm the Gates” now points to the correct area of the map.
      • Journals, Tales From Beyond The Fringe’s, and Datacubes are now collectible at all times as intended.
    • Illium
      • Merchant Jarala has resumed standing in her appointed place, rather than hiding away in a wall.
    • Levian Bay
      • Players will now receive a comm call for the quest “Lighting the Way” if they run off without getting the quest. Players will no longer get a comm call for the quest “Mind the Mines, Scrab the Scrab” in Crimson Isle by simply traveling to Levian Bay.
    • Malgrave
      • Fixed the location link for the step to “Speak with Deputy G0M3R” for the quest Checking on the Marshal.
      • The long objective text for the quest Darkspur Karaoke now shows up correctly in the quest log.
      • Added location links to long objective text on the quest Rescuing the Chief Mineralogist.
    • Northern Wilds
      • Rhoda Wellspring’s VO is no longer cut off by the cinematic that plays at the end of the quest Empowered Tower.
    • Southern Grimvault
      • The Boiling Depot taxi destinations have been adjusted to properly reflect where the player is being dropped off (Fort Gritty for Exile, Blazen Bulwark for Dominion).
    • The Defile
      • The taxi from Hope’s Dare to Inspiration point in the Defile no longer flies through giant lasers activated by scientists in the Sonic Plaza.
    • Whitevale
      • The quest “Mutually Assured Destruction” has been fully updated with location links.
      • The quest “Krazog’s Gutpunch Brew” now has an objective link to help players find Ringtail razortails.
      • Location links for quests in Wigwalli Village should now correctly point you back to Wigwalli Village.
      • Location links have been updated for the quest Toxic Test Bed.
      • The quest “Bot’s Eye View” now has location links for all objectives.
    • Wilderrun
      • Added a location link for the Maiden Pool into the completed objective text for the quest “Torine Lifewater” in Wilderrun.
      • Getting interrupted while using the Communication Relay for the quest Breaking Ground will no longer display in the combat log.
      • Fixed some of the text for the Imbuement Quest “Tall Drink of Water”.
  • Dungeons
    • Protogames Academy
      • Veteran Wrathbone no longer targets 2 players with Rock Throw. During his 33% midphase transition, he now casts Rock Throw less frequently.
      • Veteran Wrathbone’s auto-attack damage has increased significantly.
      • Gromka
        • Reduced her Auto Attack damage.
      • Iruki Boldbeard
        • Now does a pull at the beginning of Annihilate.
        • Changed the color for the initial safety bubble.
        • Changed the visual for the collision bubble.
        • Static Pulse renamed to Static Emission.
        • Static Emission now has a cast time.
        • Static Emission is now an Aura.
      • Veteran Gromka
        • Reduced her Armor Pen from Condensed Heat to 5% (from 10%).
      • Wrathbone
        • Will now jump to the middle of the combat space before engaging with players after each phase transition.
    • Skullcano
      • Mordechai Redmoon
        • Fixed an issue with some of his spell cooldowns.
    • Stormtalon’s Lair
      • Stormtalon’s damage bonus from Static Charge has been reduced to 5% per stack (down from 10%).
      • Skyborn Tempest
        • Tornado Alley’s damage has been reduced.
        • Tornado Alley’s damage now ignores 75% armor.
        • Tornado Alley can no longer crit.
    • Ultimate Protogames
      • Bev-O-Rage will now properly reset and begin combat in his Vend-bot position.
    • Initialization Core Y-83
      • Added the Smooth Operator and Evolutionary Revolutions guild achievements.
  • Raids
    • Drop weights have been re-adjusted to account for the larger number of assault roles present.
    • Datascape
      • Elemental Pairs
        • Mnemesis
          • Snake no longer focuses on Mnemesis if the current Snake Snack target dies.
    • Genetic Archives
      • The teleporter that takes players to the second floor of the Genetic Archives after they have defeated the Fetid Miscreation is now working as intended once again.
      • Dreadphage Ohmna
        • Fixed a tooltip error with Might of the Dreadphage.
    • Protogames Allstars
      • Removed achievements.
  • PVP
    • Arenas
      • Updated the Arena type name in the Group Finder UI.
    • Battlegrounds
      • Walatiki Temple
        • Spatial shift will no longer cause the target to drop the mask.
        • VO declaring the winning team now plays correctly.
    • Imbuement Items
      • Reduced the count required for PvP Imbuement objectives. All You Can Carry down to 3.
      • Reduced the count required for PvP Imbuement objectives. Smart Bomber down to 10.
      • Reduced the count required for PvP Imbuement objectives. And I Helped down to 5.
      • Reduced the count required for PvP Imbuement objectives. It Belongs in a Museum! down to 5.
      • Reduced the count required for PvP Imbuement objectives. No Respect for Tradition down to 2.
      • Reduced the count required for PvP Imbuement objectives. The Blood of My Enemies down to 30.
      • Reduced the count required for PvP Imbuement objectives. The Warrior down to 30.
      • Reduced the count required for PvP Imbuement objectives. A Bit of a Torrent down to 8.
      • Reduced the count required for PvP Imbuement objectives. It’s the Bomb down to 3.
      • Reduced the count required for PvP Imbuement objectives. Dropping a Bombshell down to 6.
      • Reduced the count required for PvP Imbuement objectives. Hall Monitor down to 5.
    • Warplots
      • Warparty rank permissions no longer errantly display settings for ‘Editing Guild Holomark’, ‘Vote’, or ‘Bank Tab Log’.
  • Adventures
    • Removed the instance discovery requirements for all adventures. Players can now queue for all adventure instances through the group finder as long as they meet the minimum level requirements.
    • Bay of Betrayal
      • The tooltip for ‘Amplification Spike’ now accurately reflects the spell.
  • Expeditions
    • Each Expedition’s quest has been placed within the instance itself. Separate quests that lead players to each Expedition’s entrance have been created for their respective zones.
    • Deep Space Exploration
      • The Cryo-Tranquilizer can now be used without having to wait as long for it to recharge.
    • Gauntlet
      • “Brick” Braggor has stopped unnecessarily repeating himself.
    • They Came From Fragment Zero!
      • Fix for speed increasing buffs breaking the flow, rendering it impossible to complete.
  • Paths
    • Scientist
      • The “scan” key will now scan the current mouseover unit if it can when the camera is in automatic mouselook mode.
    • Soldier
      • The telegraph for “Cave Thumper” in the “Caving In” Path Mission will now properly display to the caster.
  • Housing
    • Public events removed from the Dueling Arena plug. The achievement Pit Fighter can still be achieved by dueling inside the arena.
    • Fixed the “Send All to Crate” button in the Housing List panel for visiting Roommates.
    • Fixed an issue preventing players from entering the Underground Bunker, Spacious Cassian, Spacious Chua, and Spaceship houses.
    • Fix for the housing action bar not disabling properly when the player visits another residence they don’t have permission to.
    • 50 new decor pieces are available from the Housing Vendor.
    • Decor
      • More than one ‘Chua Guard (Style 1)’ decor can now be placed.
      • Fixed a bug where decor placed around the center house plot wouldn’t load correctly for certain players.
      • Fixed manually typing in a scale value for decor in the Advanced Panel to override the default max scale values.
      • Interactive decor will no longer be enabled after being moved while in edit mode.
      • The faction guards and alien guests or worker decor now have their scale clamped between 0.9 and 1.2.
      • The ‘Exile Guard (Female, Style 1)’ decor is now correctly categorized in ‘Characters and Creatures’.
  • Economy
    • Vendor items that cost alternate currency properly display them in the tooltip instead of gold.
    • In-Game Store
      • The three durations of Flask of Fame each have a unique display.
      • Essences (which tracks your Carrot fill in Madame Fay’s Fortunes) will no longer show up in the account inventory UI.
    • Items
      • Item Tooltips now indicate if an item can not be deleted.
      • Some incorrect dye names have been adjusted.
      • Bags which turn into Malfunctioning Items will now be mailed to the character. Items that are stored in these malfunctioning bags will be moved within the inventory or mailed to the character if their inventory is full. This will work for both the backpack and the bank.
      • The dye costs for Eldan Gold and Green have been dramatically reduced.
      • There is no longer an Item Tooltip LUA error when mousing over items that cannot be deleted.
      • Rune Sets
        • Rune Sets and Rune Set bonuses have been adjusted.
      • Runes
        • Specials are displayed next to the socketed rune icon in item tooltips.
        • Augmentor Rune Tokens will now be replaced by the correct tier of Rune Tokens.
    • Runecrafting
      • Fixed a bug in Runecrafting that allowed some elements to be dragged around that shouldn’t have been able to.
      • Created new tutorial panels for runes and runecrafting to explain the changes to those systems.
    • Tradeskills
      • Added introductory crafting quests into Thayd and Illium in the event that these quests were missed in the starting zones.
      • Added colorized text links to all work orders to linked schematics.
      • Added end game crafting items to the Tier 5 Crafting bag from Bev-O-Loot.
      • Crafting variants belonging to a previously selected schematic will no longer incorrectly appear.
      • Salvage
        • Salvage loot is now being properly rewards for items ilvl 50+.
        • Restored the multiple rolls on the salvage table when salvaging items of higher quality.
  • User Interface
    • Account Inventory
      • Moved Entitlements from the Account Inventory addon to the Character panel.
      • Fixed malfunctioning filter buttons.
    • Challenges
      • Challenge rewards now show the total reward track points earned if you get to each medal tier.
    • Chat Log
      • Omnibits earned will now be displayed in the “Loot” channel in chat instead of the combat log.
      • Custom chat channel commands will no longer result in an unrelated error message.
    • Character
      • The key slot no longer counts towards your average item level.
    • Communicator
      • When the player is returning a Communicator call (Default Keybind: ‘C’), calls that turn in achieved quests will now be preferred over missed calls.
    • Content Finder
      • Fixed an issue that caused the Content Finder’s “Join as Group” button to remain enabled.
      • Fixed an issue where players could not queue for Warplots.
    • Circuitboard Crafting
      • Added the cost to craft the item to the Craft and Start Craft buttons.
    • Death
      • Players may now open the store to purchase service tokens.
    • Guild Registration
      • The Guild Registration window now works correctly with Automatic Mouse Look enabled
    • Holo-Wardrobe
      • Fixed an error that occurred when the player tried to swap costumes while that functionality is on cooldown.
      • Fixed an error that occurred when mousing over deprecated items that are equipped in a costume.
    • Interface Menu List
      • The Interface Menu List will now inform players if any live events are currently active in the world.
    • Keybinds
      • The keybind for Sit now works correctly.
    • Level Up Unlocks
      • Attribute increase level up unlock notifications have been removed.
    • Login Incentives
      • Fixed an error that can cause a crash when trying to view rewards after the current final reward.
    • Mail
      • Fixed an improper message when attempting to open multiple mail messages at once.
    • Match Tracker
      • Fixed an error that occurs when a player leaves Walatiki as a flag is being picked up or dropped.
      • Added a label that tells players which team they’re on.
      • Fixed an error that occurred when attempting to vote to surrender.
    • Options
      • Hitting escape while a cinematic has faded out the screen will no longer bring up the options menu.
    • Path Tracker
      • Optimized the various Path tracking addons.
    • Quest Tracker
      • Improved the performance of the Quest Tracker
      • The quest name for imbuements will no longer display a stat name.
    • Recall Frame
      • Added controls to spend service tokens.
    • Resource Conversion
      • The Resource Conversion window now works correctly with Automatic Mouse Look.
    • Sprint Meter
      • The Sprint Meter now shows correctly after changing zones
    • Store
      • The store now notifies players if they cannot claim an item because they have already reached the limit on that type of item.
      • Fixed the tooltips for décor packs in the store.
      • Changed the Store’s default keybinding to ‘U’
      • Opening the store now stops the player’s movement
      • Fixed an issue that caused items that required Loyalty Rewards to appear “Locked” even though they should be available to claim.
    • Taxi Map
      • Fixed a bug that allowed players to zoom out too far in the Taxi Map
      • Updated tooltips and confirmation window for Rapid Transport.
      • The Taxi Map window now works with Automatic Mouse Look mode.
      • Added the option to hide POIs while using Rapid Transport.
    • Tooltips
      • Item tooltips have undergone significant changes to reflect the new stat and runecrafting systems.
      • Updated the creature difficulty markers on unit tooltips.
      • Item tooltips will only show the active stage of an imbuement chain.
    • Tutorial
      • Fixed an issue where tutorials would appear behind the chat window and objective tracker.
    • Vendor
      • Fixed an issue where closing the vendor settings window would close the entire vendor window.
  • Art
    • Fixed a duplicate ship appearing during M13 Arrival cinematic.
    • Lighting bug has been fixed in character creation/select screen.
    • The Metal Maw cinematic should now properly play the second time a player encounters it regardless of whether or not they skipped it the first time.
  • Audio
    • SFX is now in sync on Metal Maw’s birth animation.
    • Chua Warblimp SFX volumes have been updated.
    • Fixed volume level of Announcer VO to be more in line with other VO volume levels.