The new Dungeon/Adventure Challenge reward system is LIVE!
Last night’s maintenance window brought us a couple of bug fixes, and the much waited for adjustment to challenge rewards for dungeons/adventures. Relevant snippet of patch notes:
- Dungeons and Adventures no longer have unique rewards on Bronze, Silver and Gold Medal rewards.
- Bronze Medal will no longer sometimes award good-quality loot.
- All excellent-quality and superb-quality items that were previously only available on the Silver and Gold Medals are now available from the final boss.
- Medals now also multiply the amount of money awarded from the final encounter:
- No Medal – 100% money reward
- Bronze Medal – 150% money reward
- Silver Medal – 200% money reward
- Gold Medal – 250% money reward
- Medal rewards now confer additional loot rolls on an instance-wide loot table. Each of these rolls has a flat bonus chance to select from the final boss’s superb item list.
- The reward structure is now as follows:
- No Medal: 1 roll on the final boss table
- Bronze Medal: 1 roll on the final boss table, 1 roll on an instance-wide loot table
- Silver Medal: 1 roll on the final boss table, 2 rolls on an instance-wide loot table
- Gold Medal: 1 roll on the final boss table, 3 rolls on an instance-wide loot table
I’m surprised this level of a change could be hot fixed in, and didn’t require being part of a normal weekly drop. This loot change should help make things a little more PUG friendly, since people won’t be dropping after the first wipe anymore (which, really is poor behavior.. don’t be that guy). I’m excited to get in and give these changes a go.. probably won’t get the chance to run a dungeon/adventure until this weekend though. =(
Full patch notes after the break: