Category Archives: WildStar

WildStar Wrap-up, Volume 3

This was the week of the [REDACTED] with some teasing about [REDACTED]…. only.. it’s not [REDACTED] anymore!

That’s right… the worst kept secret in WildStar is officially revealed, the last two classes are the Medic, and the Engineer!

medic-1920x1200

 

 

Medic week started out with the Medic DevSpeak:

Our disclaimer this week, is a parody song to the tune of “Highway Star”.

 

In the DevSpeak we see:

  • Carbine acknowledging some of the early peaks at the Medic
  • Close range hybrid healer/damage dealer
  • The class is described as “Tron meets Neurosurgeon, only weaponized”
  • Don’t want healing to be about the “UI Minigame”
  • Class abilities: Resonators, Probes, Fields, medium armor
  • Just probe it!  (probes can also go boom!)

We also got a new WildStar Flick!  This one recaps all the classes, and gives us our first official look at an Engineer:

It looks like Nexus may not be safe place to visit after all, it seems there are quite a few psychopathic folks on the planet!  Plan your travels accordingly, and watch out for those dangerous Warriors, Espers, SpellSlingers, Stalkers, Medics, and Engineers!  (Note, I would avoid asking an Engineer to change the oil on your hoverboard).

The shiny new Medic page tells us that on the Exile side, we’ll find Human, Granok, and Mordesh Medics.  While over on the dirty Dominion side, we’ll see Cassian, and Mechari medics (It was mentioned in the Medic AMA, that this will be expanded pre-launch to also include the chompy Chua, so look forward to being healed at ankle level only!).

The page also goes into some basic information on the Medic resource “Power Cores”, which seem to function a bit like ‘combo points’ used by Rogues in that other popular MMO… except, you can start the fight with full Cores:

The Medic’s resource is Power Cores. Power Cores start at full and are consumed by powerful attacks and heals. The Medic can use their basic attack or heal to generate Power Cores in combat. When you leave combat, your cores will quickly restore to full.

 

The Medic Reddit AMA was held on Thursday, and..as to be expected, there are lots of good tidbits in there.  Here are some of my favorite Qs, and their As:

  • Q: Would healing fields and I guess damage fields stack? Like in a raid setting could a few medics place extra damage in one area or extra healing in one spot or would the most powerful field be the only one to work? I’m thinking that medics could create a “safe” spot if a raid needs to eat a damaging telegraph for whatever reason.
  • A: Healing and Damage fields are independent meaning they can be placed on top of each other. This is a viable counter medic strategy in PvP. In terms of PvE it’s usually inadvisable to place healing fields where the boss is dealing damage unless you have no other option. Groups will need to communicate effectively to get the best out of healing fields.
  • Q: What type of dps abilities heal as well?
  • A: Here are two examples of Hybrid abilities they more support centric. a. Shield Surge – Costs 2 Power Cores with a cast time. Deals damage to enemies and restores Shields to allies in a line. b. Paddle Shock – Can be used after a Crit instantly. Deals damage to enemies and heals allies in a frontal cone.
  • Q: Do probes fade if they are never exploded? If so, do the explosions become less deadly/heally if you wait to the last moment or would that be part of the skilled player approach?
  • A: Probes will expire if they are not detonated but the detonation is at full power regardless of how long the probes have been active. This gives strategy to decide when you want to detonate; sometimes it’s more beneficial to detonate early rather than to wait for the last second.
  • Q: Most abilities seem to be aoe heals other than probes. Do the Medics have many single target heals?
  • A: Medics are definitely more focused on AoE healing. Here are two examples of single target abilities. a. Treat Wounds – Instant Cast (10 second CD), Heals the target for a significant amount. At higher tiers will also restore shields and restore bonus health to enemies at low health. b. Barrier – Instant Cast (90 second CD), Restores a significant amount of Shields and applies a powerful HoT and Interrupt Armor. This is one of your primary Oh Sh@t buttons to save a tank.
  • Q: Would you convince the marketing department that us fans need rowsdower plushies in generic and evil appearance? This would be the best collector’s edition/special edition item ever if you guys go that route.
  • A: Sorry don’t know about plushies but I think they would be cool!
  • Q: Would you say the medic has a high or low skill cap compared to the other healing classes? Eg. Should a new MMO player choose medic over esper or spellslinger healing?
  • A: Our goal by launch is that a new MMO player could pick up any of these classes and will be effective with them by the time they start encountering difficult group gameplay. Experienced MMO players will find the Esper healing style familiar while healing as a Spellslinger or Medic should feel a bit different. While all of these classes are going to require skill to play effectively, different skills will pay the different… bills. For example: Due to their short range, Medic healers will need to rely on their mobility and their ability to keep allies close. On the other hand, Spellslingers have narrower skillshots that will have to be lined up properly to be most effective.
  • Q: How effective will a medic healer be with ranged DPS in PvP? I am worried that I will have to stay close enough to them to heal, but that will almost always be too far to do support damage/CC?
  • A: Playing a 2 ranged class Arena comp is always a bit of a tango regardless of which healer you play especially vs. double DPS teams that may try to separate you from your buddy. That being said I actually think that the Medic is pretty strong with this type of Comp because you have Medium armor and you take a bit more punishment as you will take incidental damage when standing near your DPS friend. Additionally because all of your heals are mobile you will be able to move when your buddy moves and still get heals off.
  • Q: What kind of peels, slows, or roots will be available to the Medic?
  • A: The medic has Roots and Snares. The Snares are fields so they have to be placed effectively. One field is a ground target spell whereas the other creates the field at your feet and then blinks you backwards. Additionally the Medic has Urgency which can do one of the following. a. Blink you forward 20 meters (this is if no allies or enemies are in front of you. b. Blink your to the nearest enemy and deal AoE damage c. Blink you to your nearest ally healing yourself and AoE healing.
  • Q: Will Medic heals be less effective in 3s in arena because they can’t heal both their partners at the same time if they are far apart on the map?
  • A: With all classes and healers the effectiveness of the group comes down to communication and positioning. If you have allies that are running around doing whatever they please without paying attention to where there buddies are and where the enemies are you will likely lose.
  • Q: How did you decide which races would get the Medic? What was your reasoning for the exclusions (Chua, Aurin et
  • A: We make these decisions based upon a few things like:
    • How much time do we have allotted for class animations?
    • What is the lore behind the race?
    • Are both factions getting equal access to the classes?
    • Using the time constraints and lore background for each of the races, we tried to create the best fit for the launch of WildStar.
    • One clarification though – the Chua race WILL have access to the Medic class.

Not really medic specific, but an answer I was very interested in:

  • Q: Are there any plans (assuming the game is successful 😀 ) to allow more races to be classes they are not currently like WoW has done in past expansions?
  • A: The primary limitations for the current restrictions is animation time. This is definitely something that will likely push for post launch as many of the devs also want to be a Chua Warrior or an Aurin Engineer =P.

 

Of course, the week wouldn’t be a Class Drop weak, if we didn’t have a livestream!

The archive of the livestream on Twitch is in two parts.  Part One can be found here.  Part Two can be found here.

Here’s the notes I took during the stream:

  • David Bass and Stephan Frost started off the stream looking very snazzy… they were wearing ties and everything!
  • Engineer drop next week, including livestream.  Still working on rescheduling the Stalker Livestream due to Thanksgiving.
  • Carbine is the only source for keys, don’t go to sites claiming to have them, and buying one could get you banned.
  • Get your Beta Survey filled out, they are prioritizing beta invites based on filling that out!
  • After replaying the class flick, they jumped right into a Medic vs Stalker duel:
    • Medic took round one pretty quickly
    • Stalker won round two by the skin of his nano-suit
    • Marc came back, with a decisive win for round 3.. the Medic takes 2 out of 3, and the championship! 😛

They did a walkthrough of the abilities for Marc’s current Medic skill loadout, complete with pictures about ranges.  You’ll definitely want to watch the last 10 minutes or so of the stream’s archive to see that.

Quick Q&A while Marc swaps to a different build.

  • Q: Kinds of Damage in WildStar
  • A: Tech, Magic, Physical – Medic centers on Tech.

Part two of the stream starts with another ability walkthrough, going over some of the healing abilities Marc has slotted now.

Probes are applied to yourself, as well as any friendlies in range.

  • Q: Medic healing vs Esper/Spellslinger
  • A: Medic upclose, Esper/Spellslinger more ranged.. more AoE vs direct heals
  • Q: Field abilities stack (from different Medics)
  • A: Yes, can stack your own fields in some cases
  • Q: Favorite role for medics in raids (tank healing/AE/single target/dps?
  • A: Certain healers will have pairings with certain kinds of tanks (tank healing/group healing both work for medic)

Showing off some 2v2 dueling, Engineer/SpellSlinger vs Medic/Stalker.

Our Medic/Stalker team was handily defeated in round 1.  We did get to see the OOC rez that all classes now have.

Round two started off with the Stalker showing the amount of damage they can do from stealth (and, behind a target who didn’t move), he almost took the SpellSlinger down.  Unfortunately, it didn’t help.  The Medic/Stalker duo lost round two as well.

More Q&A while Marc switches out to a healing build for the dungeon:

  • Q: Boost defenses up close? or rely on armor?
  • A: Few boosts, but you’re gonna want to stay mobile
  • Q: Energy Cores? Replenish during fights?
  • A: Basic attack restores Cores.
  • Q: Special CC due to odd ranges?
  • A: Snares, roots, stun

 

Preparing for taking on the final boss in Stormtalon, walk through of the healing build Marc is going to be using, complete with more graphics showing ranges.

The group handily defeated Stormtalon, the fight looks pretty interesting.  Stormtalon has an attack that creates a “safe” zone around one player, and then proceeds to throw lightning bolts at the player, forcing them to run around StormTalon to avoid those.

A few more questions to close out the stream:

  • Q:  How do you heal in raid, without worrying about UI minigame
  • A:  Position, pay attention
  • Q:  More detail on abilities that do both damage/heal
  • A:  Shield surge — uses cores, damages enemies, heals friendly shields
  • Q:  How many repair stations?
  • A:  By default 1, careful timing will let you have 2.
  • Q:  Field healing in a game where everyone has to be super mobile.
  • A:  Players have to keep an eye on friendly, use extricate to pull friendly to you.
  • Q:  Do medics have any long range ability
  • A;  Single targets are both 30m

 

As if that wasn’t enough for one week… there was a Stress Test this weekend too!  No tweets from WildStar about ram melting this time around, just one of someone banging their head on the desk.. so.. it must have been a pretty successful weekend for them!

Standard reminder:  The only place to get a Beta key is from Carbine directly, make sure you head over to the WildStar page and sign up!  If you are in Beta.. remember the NDA!  Don’t go posting leaks, screenshots, videos, etc..

WildStar Wrap-up, Volume 2

This week’s WildStar news centers around another Class Drop.  The reveal this week, was a re-reveal (the last re-reveal) of Nexus’ space ninja… The Stalker!

Screen Shot 2013-11-30 at 1.54.12 PM

 

Stalker week started out on WildStar Wednesday… err.. Tuesday (that just doesn’t have the same ring to it).  We got our Stalker DevSpeak to get the ball rolling:

This week’s Disclaimer Entertainment, provided us the same panel of the Disclaimer…translated to another language, and then back into English..

Highlights from the DevSpeak:

  • Batman-Wolverine-Predator
  • DPS/Tank
  • Main weapon is the dual retractable claws
  • Stealth ability is provided by the high tech nano-skin
  • Medium armor
  • Nanites aren’t just for stealth, they can be used to absorb damage, siphon health, create clones.  They can do a lot, but, probably still won’t help Stephan Frost win his PvP battle against Pappy.  (#teampappy).

Post Stalker info in the DevSpeak… we get a revisit to the BroFessional, who is still quite dead, and surrounded by some very, very, angry Rowsdower ghosts.  Including the angry black Rowsdower.  The BroFessional is saved from whatever the Rowsdower have planned, by a timely resurrection by one of the yet to be revealed new classes.  So, make sure you watch the end of the DevSpeak video to see the tease.

 

Stalker reveal continued with the normally on Thursday, but now on Tuesday because Thursday is a Holiday….reddit AMA!

Here are a few of the Q & As from the AMA:

Q: hi do stalkers have to use stelth will there be viable dps options for the class for people like me who love fist weps but hate stelth

A: Stealth is the innate ability so you do not have to sacrifice an Action Set slot to use it. There are viable builds that use abilities that do not interact with stealth so you are not forced to use it if you don’t want to. Though you would be losing a massive advantage in many situations in terms of opening fights and in PvP.

 

Q: Will the stalker rely heavily on strike through and other stats to damage past shields or get through damage reduction or will there be abilities available in the limited action set that drop shields, negate armor or otherwise lower defensive capabilities of your target? Will stalker be the only class that has these abilities? Does stalker have a nonphysical damaged based load out available through skill and action selection?

A: One of the Stalker’s abilities Overload deals damage that completely ignores shields and when tiered up disables them for a short period of time.
Q: How will the Stalker compare to the Spellslinger in mobility?
Will they need to invest a lot in mobility in order to stay on-par with the Spellslinger? Or could I have a really speedy Stalker, that maybe even sacrifices stealthy stuff?
What are the Stalker’s mobility skills like? Short or long CDs, short or long ranges, etc.
Will the Stalker have any movement speed buffs for himself or his party?
Can any of the mobility skills be used to negate falling damage or jump over gaps that double jump can’t traverse?

A: The Stalker has no abilities that require them to be stationary, whereas the Spellslinger does. Additionally the Stalker can move about freely to engage encounters (including vulnerable ‘slingers). In terms of actual abilities that move them around the battlefield I would say they are about even.
There are many options to spec into movement enhancement from A.M.P.s. If you as a player value that higher than pure DPS than it’s your choice, in a similar way it’s an Esper’s or Spellslingers choice to forego mobility for powerful nukes.
Pounce leaps to the nearest target. False Retreat as mentioned earlier leaps the Stalker backwards and then can be used to leap to their original position. An Emergency Stealth which can be used to gain full stealth in combat. All of these are between 25 and 45 seconds.
Through Tiers you can empower your abilities that grant yourself movement speed.
Pounce is similar to the Warrior’s Leap and the Spellslingers Gate in that it can be used to avoid fall damage if used with good timing and can also be used to jump gaps.
Q: It says the stalker dps is bursty, but some of the abilities sounded like dots. Are there dot rotations for a stalker?
Are attacks more single target oriented or aoe swipe fests?
Besides the cc mentioned in the Devspeak do stalkers apply any other debuffs?
It was mentioned stealthing in combat would be a way to power attacks. Do you gain access to your stealth abilities when this happens?

A: The Stalker does have access to DoT abilities and allow for him to have better sustained damage in a raid situation while providing great utility in PVP. Overload is a prime example of this; it is a single stacking dot that applies an initial burst damage and over time damage. It is unique because the damage dealt ignores shields and if tiered up it will actually disable shields for a period of time.
The Stalker has a wide variety of abilities that are both single target and aoe. The way you slot your limited action set will weigh heavily on the type of single target or aoe damage you deal.
The Stalker has an array of debuffs available to him. He can Snare, Knockdown, Root, Stun, reduce Armor, reduce Deflect Chance and reduce Strikethrough chance. Of course building a limited action set around using all those debuffs may not be the most efficient but it certainly gives you a lot of things to mix and match to optimize your output how you like.
The nice thing about the Stalker’s abilities is they are all available to be used out of stealth but when the Stalker activates stealth it will enable a “Stealth Perk” on a select few of abilities that will empower that attack when it is used from Stealth granting it a bonus.

No Stalker Livestream this week, due to the Thanksgiving Holiday, so that one will be rescheduled for a later date.

Jeremy Gaffney did take some time to write a quick ‘Beta Progress Report‘ to highlight how Beta is currently going.

Couple of highlights from that article:

  • There’s about 16,000 people currently in the Beta.
  • Some of the testers are brand new to the Beta, and did also get a few invites to give to friends.
  • 80% (ish) of the current testers have played multiple sessions, of multiple hours per session.

It sounds like Beta is going well, hopefully those of us still waiting to get in, will get a crack at it soon!

Kind of a light week news wise for WildStar, but the Class drops are always fun.  Make sure you swing by the revised Stalker page, for all the details!

stalker_classdrop_04

 

Standard reminder:  The only place to get a Beta key is from Carbine directly, make sure you head over to the WildStar page and sign up!  If you are in Beta.. remember the NDA!  Don’t go posting leaks, screenshots, videos, etc..

WildStar Wrap-up

Welcome to the first of a weekly column recapping all the WildStar news that’s fit to print for the last week!  The game is still in beta (I’m not in it), and is covered by NDA, so I will not be posting any leaks.. if you are in the beta.. respect the NDA man!

 

This week continued the “Class Ultra Drop” by giving us a look at some space cowboy action!

Screen Shot 2013-11-24 at 5.32.20 PM

Errr… not that space cowboy, though.  We get the low down on this no good, rotten, totally cute space cowboy:

Screen Shot 2013-11-24 at 5.36.05 PM

 

The first drop came in the form of WildStar Wednesday’s Dev Speak that was all about the Spellslinger!

Highlights of playing a Spellslinger include (but are not limited to):

  • Shooting your friends in the face to heal them!
  • Cool Hats!
  • Interdimensional portals!
  • Long range attacks!

No long, difficult disclaimer to decipher this week, which means no secret hoverboard like reveal either.

Spellslinger week continued on Thursday with the reddit AMA.  Here’s a few highlights from the AMA:

Hey Carbine peeps! Thanks for taking time to do this. My Questions:

  1. I understand Spellsingers can step into the “Void”. Does this serve as somekind of temporary Stealth? Will we be able to see the enemies we’re fighting in through the Void?
  2. Watching earlier Spellslinger footage, I see you guys have changed the resource mechanic of the SS. Is there any reason for this? The earlier resource mechanic seemed cooler and more fun imho.
  3. Can we get an estimate of how many skills the SS has?
  4. How bursty is the SS? Given that he’s an assassin type class, but I recall reading that the esper is more bursty?
  5. We’ve seen that place-switching skill. Would I be able to switch places with someone, if I’m falling mid-air?
  6. This is a general class question: All classes are able to go DPS in WS. I’m concerned about this because you have a dungeon finder implemented. To me that logically means insane waiting times for DPS classes. Will there be like a renown system that combats this? Like where good, friendly, and skilled players get a group faster as opposed to slackers, leechers, and.. douches? Or something to help combat the que time.
  7. Would you consider putting the pistol holsters on the character’s backs, instead of the waists? Possibly their lower backs? From past experiences from other MMO’s (SWTOR gunslinger, GW2 dualpistol thief) I know how people never look at characters waists, only waists up, so putting it on their back would be a better way to show off your epic pistols!

CRB_Hugh’s Answers:

  1. The Void is an entirely different “plane” if you will. While inside the Void you can’t see outside of it, but you can see other players that are in the Void.
  2. The old resource mechanic had very little management associated with it, instead you used your Spell Power as soon as you cast abilities. We now give players control over the Spell Power, allowing them to do spike damage/healing on demand.
  3. Every class is able to choose 30 abilities for their Action Set (8 of which can be equipped at once).
  4. Unlike the Esper, none of the Spellslinger’s abilities are gated by resource. This, combined with their new Innate ability, allows them to choose when to do their burst damage/healing (instead of the Esper which always has their burst after they have built up Psi Points). The burst might not be as high as the Esper, but it is still significant.
  5. Currently no, we will keep experimenting with that though ;D.
  6. Most of the MMOs I have ever played allow all classes to go DPS. We try to help queue times by also letting all of our classes spec as either a Healer or Tank in addition to DPS.
  7. That’s up to the art and animation teams, but it is something they have experimented with ;D
 

My questions are two: Will Spellslingers get a cool gunspinning animation before they put their mag pistols away? That or trick shots with coins would be sweet too.

And: Will our space cowboys have any abilities that allow you to line up a shot that DPSs enemies within the telegraph while healing allies?

CRB_Merkal’s answer:

  1. Yes they do spin their guns before holstering them!
  2. Spellslingers do have an ability called Dual Fire that does damage and healing at the same time but this is more something that the Redacted focuses on.

And it sounds like healing as a Spellslinger will be interesting:

My question is on Freeform healing abilities.
For abilities that don’t call out a specific number of healing targets, will there be output capping as the number of people in the area increase? For example, the Esper ability Soothe (and I assume many Spellslinger abilities) heals all allies in the area for (lets pick a number as an example) 1000 HP at full charge. If there are 5 allies in he area, they each get 1000 HP? If there are 25 allies in the area, they each get 1000 HP?

CRB_Clynch’s Answers:

We have the tech to do this either way! This will actually be determined on an ability by ability basis and the tooltip should inform you on how it will work.

With out tech we can do a variety of things such as:

  • Spread the total amount of heal between ALL targets
  • Heal the X amount of CLOSEST targets to you in the freeform area
  • Heal the X amount of LOWEST HEALTH targets in the freeform area
  • Heal the X amount of FURTHEST targets to you in the freeform area
  • and a large variety of other target requirements

We are still feeling out which of these feel best for each class and our raid/pvp content.

 

Make sure you head over and give the whole AMA a read, there is a ton of good information in there.

 

The icing on this week’s Spellslinger cake, was the live stream Saturday (During the Doctor Who 50th Anniversary Episode! Bad timing!).  There, we got to see David Bass, Hugh Shelton, and Marc Matzenbacher give us a brief glimpse into the life of a Spellslinger:

Watch live video from WildStar on TwitchTV

 

Couple of highlights:

  • Damage is done when the animation ‘hits’ the target.  So there is travel time involved.  Carbine did mention that the travel time is tweakable, so it’s possible we’ll see that as a balancing measure going forward (i.e, increase travel time to reduce DPS, decrease it to increase DPS).
  • You’ll be able to have dual specs.
  • Spellslingers have the longest ranged attack in the game.

BZyP2npCMAArIdW

  • Due to the Thanksgiving Holiday here in the US..no live stream for the Stalker next week, it’ll be delayed.

 

Looks like the main issue a Spellslinger will have to overcome, besides picking which cool hat to wear, is keeping your target at range, and avoiding melee.  The whole teleport/swap places with your opponent thing, will help with that a bit though.

 

Looking forward to the next of the Ultra Drops, I believe the Stalker is up next!

Quick reminder.. the only place to get a beta key from currently, is Carbine.  If you haven’t already done so.. head on over to the WildStar site and get signed up now!

WildStar Winter is Coming!

Today’s WildStar Wednesday from the Carbine crew, teases at big class drops (including official reveal of the last two), more live streams, and… BETA is BACK!

WILDSTAR LIVESTREAMS

So many of you have been asking when you can see more gameplay, more developers, more more more. A lucky few of you may have stumbled on our little livestream test we ran this past weekend. We’ve got a bit more work to do, but in the next few weeks you should expect to start seeing regular livestreams from the Carbine team. And we won’t just be showing off stuff you’ve already seen: expect to see new content, new classes, new reveals, and lots of WildStar gameplay over the coming months on a regular basis. We’ll chat with the developers YOU want to talk to, play the content YOU want to see, and answer all most of your questions live! Want to get involved? Follow our channel on Twitch and get notified whenever we go live.

For those who miss any live episodes, expect to see previous broadcasts up on Twitch and YouTube the following week to catch up on what you missed.

 

My favorite little bit of today’s tease (besides that Beta is coming back in December), is the class drop teaser:

 

From following some of the Carbine team on Twitter.. I know they’ve all been putting in some seriously long days, looks like we’re about to benefit from the fruit of their labor!

Here’s the beta specific chunk of their announcement:

WINTER BETA

I’m sure most of you skipped down to this part after reading the article’s title. Yes, we’re just about ready to start up the Winter Beta for WildStar. We’ll be inviting tons of people, new and old, to check out the changes to WildStar, give us feedback, and play through the content to make sure we’re ready for launch in Spring 2014.

We’ll be sending out a survey to all of our beta applicants in the next few weeks. Be sure to fill it out as accurately as possible if you want to increase your chances of getting invited. Haven’t applied yet? Now’s your chance if you want to be included in our Winter Beta!

 

I’m psyched!  WildStar looks good, and I have to believe that the changes they’ve made since they halted beta earlier this year, only made it better.  Guess I’ll find out in December (hopefully!).

Video Week in Review

I had some spare time yesterday, and thought I’d try making a ‘week in review’ type video to talk about some of the news for the various games I’m playing and/or following development of right now.

 

It’s…painfully obvious it’s my first go at this.  But, I have no shame, so I’m still going to share it with everyone!

If you can make it through the whole thing, please provide some feedback (other than ‘OMG that was bad’), on how you think I can improve.  I already know from editing that when I look down to read my notes, it looks like I’m closing my eyes…so, assuming I do another one..that’s something I’ll work on.

 

Again, I’d appreciate any constructive feedback you have…. thanks!

PvP Comes to Nexus!

Today’s WildStar Wednesday is another round of patch notes.  I’m still impressed with the fact that the WildStar team took this route to address the notes being leaked back when Beta first started.

As someone not in Beta.. it’s nice to see what’s going on.. but, it also is a bit of a spoiler, as  it gives away what would be a ‘surprise’ when first playing the game (things like zone names, ability names, etc…).

Based on today’s patch notes, both factions are currently playable in Beta..and you can now flag yourself for PvP (what is interesting, is their patch notes point out that they expect there to be some griefing now).

Both Exile and Dominion factions are now available for play! Flag yourself for PvP and go nuts in the open world!

 

  • PLEASE NOTE: This is our first time testing out dual-faction gameplay. Expect many testers to discover effective griefing methods during this beta phase. Please ensure that you get the data you need, report the issue, and then move on. Let’s make sure both factions have an equally enjoyable time in CBT3!

Hopefully the beta testers will heed that big note, and not grief folks to the point they stop playing/testing.  I hope Carbine at least gets some good data out of it, and can take steps to minimize the griefing come launch.

This is a nice quality of life feature to add:

All classes are now able to resurrect allies when out of combat by right-clicking on the player’s body.

 

  • Related to this, resurrect abilities no longer need to be slotted in the LAS to be used.

I first came across this in SWTOR, and it’s a much better option then having to stand around and wait for your questing partner/party member to have to make a corpse run because no one is questing as a healer…  More games should add this.

I don’t want to comment too much, and potentially spoil things for someone who might be trying to wait for the game to come out (or till they get in beta) so they can approach it ‘fresh’.. so I’ll paste the full notes after the jump, and you can go to the WildStar site and read them here also.

Continue reading