{"id":1618,"date":"2015-08-11T08:39:00","date_gmt":"2015-08-11T14:39:00","guid":{"rendered":"http:\/\/wildstar.bigdamnheroes.org\/?p=1618"},"modified":"2015-08-11T08:39:00","modified_gmt":"2015-08-11T14:39:00","slug":"beta-starts-now","status":"publish","type":"post","link":"http:\/\/wildstar.bigdamnheroes.org\/?p=1618","title":{"rendered":"Beta Starts&#8230;&#8230; NOW!"},"content":{"rendered":"<p>It&#8217;s that moment we&#8217;ve all been waiting for since the big F2P announcement was made..<\/p>\n<p>F2P Beta is now happening!<\/p>\n<p><a href=\"https:\/\/i0.wp.com\/wildstar.bigdamnheroes.org\/wp-content\/uploads\/2015\/08\/BAZ3gLD.gif\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" data-attachment-id=\"1619\" data-permalink=\"http:\/\/wildstar.bigdamnheroes.org\/?attachment_id=1619\" data-orig-file=\"https:\/\/i0.wp.com\/wildstar.bigdamnheroes.org\/wp-content\/uploads\/2015\/08\/BAZ3gLD.gif?fit=312%2C213\" data-orig-size=\"312,213\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"BAZ3gLD\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/i0.wp.com\/wildstar.bigdamnheroes.org\/wp-content\/uploads\/2015\/08\/BAZ3gLD.gif?fit=312%2C213\" class=\"aligncenter size-medium wp-image-1619\" src=\"https:\/\/i0.wp.com\/wildstar.bigdamnheroes.org\/wp-content\/uploads\/2015\/08\/BAZ3gLD.gif?resize=300%2C205\" alt=\"it'shappeninggif\" width=\"300\" height=\"205\" \/><\/a><\/p>\n<p>Carbine made the official <a href=\"http:\/\/www.wildstar-online.com\/en\/news\/2015-08-11-closed-beta-testing-commencing-now\/\">announcement<\/a> a little bit earlier this morning. \u00a0Here&#8217;s what has been provided as the feature summary by CRB_Sunshine (hope you brought your reading glasses&#8230; it&#8217;s a long list):<\/p>\n<blockquote><p><strong>Cosmic Rewards (Currently Loyalty Program In-Game)<\/strong><\/p>\n<p>We are happy to welcome all players to our all-new Cosmic Rewards program, which will reward players with many great bonuses for their WildStar purchases! Every player will now earn Cosmic Rewards points for every purchase made online or through the in-game store. We also award Cosmic Reward points for every purchase made by players before our transition, even subscriptions! Rewards include account unlocks, costumes, pets, mounts, and even a new house!<br \/>\nNew Player Experience<\/p>\n<p>Wild Star\u2019s tutorial has been updated and streamlined. While creating a new character, select the starting experience that\u2019s right for you, whether you\u2019re new to MMOs, checking out WildStar for the first time, or a veteran looking to get right into the action.<\/p>\n<p><strong>In-Game Store<\/strong><\/p>\n<p>New to WildStar is the In-Game Store which will allow players to purchase numerous helpful items, account unlocks, mounts, pets, dyes, d\u00e9cor, costumes and a whole lot more.\u00a0 Players will be able to purchase items with NCoins or with OmniBits which they can obtain while adventuring through WildStar.<br \/>\nAdditionally, we\u2019ve created a personal banking terminal, portable runecrafting station, and a number of other useful items for your in-game convenience \u2013 all of these are available in the in-game store.<\/p>\n<p><strong>NCoin Integration<\/strong><\/p>\n<p>NCoin is our new currency, meant for use in the WildStar Store. Players will be able to use PTR NCoin to purchase store items on the PTR environment, and NCoin on live when WildStar Free-to-Play launches. NCoin will be purchasable via the in-game Store UI (testable during the second phase of beta).<\/p>\n<p><strong>Madame Fayali\u2019s Fortunes<\/strong><\/p>\n<p>A new and exciting system being added to WildStar is Madame Fay\u2019s Fortune.\u00a0 Players will be able to purchase Fortune Coins from the in-game store and use them in Madame Fay\u2019s Fortunes to collect numerous amazing rewards ranging from unique costumes, to special Fabkits, mount flair, vanity pets, the new Protostar Spider Rider mount, and loads more.<\/p>\n<p><strong>OmniBits<\/strong><\/p>\n<p>As players adventure through Nexus and earn experience they will be rewarded with OmniBits. This unique currency can be used to purchase almost all the things you can buy with NCoin from the In-Game store, but this currency is earned just by playing the game!<\/p>\n<p><strong>Content Improvements<\/strong><br \/>\n\u25aa Includes: Post-Arkship Improvements<br \/>\n\u25aa Creature Difficulty (includes Nameplates and Unit Frames)<br \/>\n\u25aa Early Game Content<br \/>\n\u25aa The balance of neutral and aggressive creatures has been adjusted in level 1-10 content to provide a smoother introduction to aggressive opponents in the early game.<br \/>\n\u25aa Level 1-15 quests have received a variety of updates to address balance, flow, and clarity issues.<br \/>\n\u25aa Creature tooltips and nameplates now use clearer icons to communicate creature difficulty. Additional details can now be found in the creature tooltip.<br \/>\n\u25aa Mini-game UIs have been updated to better indicate what a player must do to succeed.<br \/>\nSprint Revamp<\/p>\n<p>Sprint\u2019s Out-of-Combat mechanics have been revised. There are now 3 movement modes for players out of combat (with or without a mount). A player can toggle between these modes using the &#8220;Toggle Movement Mode&#8221; keybinding.<br \/>\n\u25aa Walk &#8211; on screen indicator showing the player they are in this mode<br \/>\n\u25aa Run &#8211; on screen indicator showing the player they are in this mode<br \/>\n\u25aa Sprint &#8211; default mode, no onscreen indicator, infinite endurance<br \/>\nAs soon as the player enters combat, any movement speed bonuses conveyed from the Sprint movement mode are removed<br \/>\nSprint\u2019s In-Combat mechanics remain the same.<br \/>\n\u25aa Combat Sprint &#8211; on screen indicator displaying mode and endurance remaining<br \/>\n\u25aa Press and hold shift to enter Combat Sprint<br \/>\n\u25aa Endurance is consumed until empty, when movement bonuses are removed and endurance begins to replenish<br \/>\nWhile In-Combat, the Movement Mode toggle still functions, however no Sprint movement mode speed bonuses apply<\/p>\n<p><strong>Streamlined Dungeon Experience<\/strong><\/p>\n<p>We have reviewed all dungeon content in the game to make it more accessible for new and leveling players. This pass was focused primarily on the normal modes played during the leveling experience. Highlights of this pass include:<br \/>\n\u25aa Ruin of Kel Voreth is now level 25.<br \/>\n\u25aa Sanctuary of the Swordmaiden is now level 40.<br \/>\n\u25aa Reduced auto-attack damage (pretty much across the board).<br \/>\n\u25aa Lowered interrupt armor counts on non-boss creatures (from 2 to 1 in most cases).<br \/>\n\u25aa Added a holocrypt next to every single boss.<br \/>\n\u25aa Added Run speed buffs in a few locations in Swordmaiden and Kel Voreth to facilitate moving around faster.<br \/>\n\u25aa Made adjustments to basepop so that there are fewer &#8216;required&#8217; pulls, and players can instead pick and choose which packs to pull based upon which optional objectives are active.<br \/>\n\u25aa Numerous other tweaks, including indirect time-savers like greatly increasing the speed of the post-Bosun Octog platform ride and having Mordechai and Laveka&#8217;s vignette start earlier.<br \/>\n\u25aa Fewer bosses in Sanctuary of the Swordmaiden. Now, only four of the five bosses will spawn with each run. Players will either face Rayna or Skash, but not both\u2014effectively \u2018turning off\u2019 that boss\u2019 wing for that run<br \/>\nWe have also updated some back-end code so that objectives and challenges in the dungeons now give their rewards to players immediately upon completion of the objective or challenge. Previously, many of these rewards were withheld until completion of the instance\u2014which made the dungeons feel less rewarding than intended as players progressed through them. This should help to give players many more small \u2018bumps\u2019 of experience points, coin and occasionally loot as they battle their way through.<\/p>\n<p><strong>Quality of Life Improvements<\/strong><br \/>\n<em>Sell Junk Button<\/em><br \/>\nA new option to auto-sell your junk items has been added to the Inventory. Players can now allow all grey-quality items to be sold immediately upon visiting a Vendor.<\/p>\n<p>A new button on the Sell tab of the vendor interface allows you to sell all the junk items in your inventory with one click.<\/p>\n<p><em>Rapid Transport<\/em><br \/>\nA new method of transportation has come to Nexus in the form of Rapid Transport!\u00a0 This new feature, found as a button in the interface menu, world map or on the mini map, allows players to spend gold to teleport to many locations found throughout Nexus.\u00a0 Once used, this transport has a cooldown &#8211; however you may use Service Tokens while on cooldown if you wish to continue using it before the cooldown is up.\u00a0 Happy Teleporting!<br \/>\n<strong>Automatic Mouselook Mode<\/strong><br \/>\nAutomatic Mouselook Mode (AMM) is a new, completely optional control scheme for WildStar, created to better support our action combat and fluid movement. This beta feature binds the player\u2019s camera to mouse movement and assigns abilities to your left and right click, giving the player just as much mobility and action as before, but with less hand and eye movement. This new control scheme may be toggled on from the options menu at any time and the mouse may be shown on screen by using the tilde (~) key.<br \/>\n<strong>Character Creation Guided Tour<\/strong><br \/>\nCharacter creation has been upgraded! Learn more about who you are about to become with improved flow, new faction and race intros, and preview videos for classes and paths. It has never been easier to explore all your options before starting your journey on Nexus!<\/p>\n<p><strong>Content Finder<\/strong><br \/>\nThe Group Finder has a new interface and a new name: Content Finder. In addition to queuing for instances and PvP matches, you can now use the Content Finder to locate quest episodes in the open world that are appropriate for your level.<br \/>\n<strong>NavPoints<\/strong><br \/>\nWith NavPoints, players can now manually set location waypoints for improved ease of navigation throughout Nexus. To set a NavPoint, open the zone map [M] and Shift + Left Click on the area of your desire. The NavPoint will now show up on the zone map, the mini-map, and the tracker. Clicking on the NavPoint in the tracker will ping an indicator arrow that points you toward the location you have set.<\/p>\n<p><strong>Scheduled Bonus Events<\/strong><\/p>\n<p>Coming soon: bonus event weekends focused on different types of play! Our exciting new events include:<br \/>\n\u25aa Double XP X-Plosion!<br \/>\n\u25aa Protostar loves eXtra Profits, and you love eXperience Points. Put them together and you&#8217;ve got a Protostar Double-XP X-Plosion! For a limited time Protostar will match your XP point for point. That means you earn twice the XP EVERY time you earn XP during this special event. X-Plosive!<br \/>\n\u25aa Power, Prestige, and PVP!<br \/>\n\u25aa Some call PvP the most dangerous game, and every point of Prestige earned in PvP combat is proof that you are the most dangerous gamer. Now you can show you&#8217;re a power to be recognized and earn double Prestige in the Power, Prestige, and PvP event. The most dangerous game is afoot!<br \/>\n<strong>Last Chance Lockboxes<\/strong><br \/>\n\u25aa Ever get to the end of a veteran dungeon or adventure only to not get the loot you were hoping for? Last Chance Lockboxes can help! Each chest contains one piece of gear, guaranteed to be usable by your class, and one additional reward, ranking from uncommon to legendary. Last Chance Lockboxes can be opened with Lockbox Keys, which are obtained through the in-game store.<br \/>\n<strong>Login Incentives (Daily Login Calendar)<\/strong><br \/>\n\u25aa Receive a new reward every day you login to WildStar. It\u2019s that simple! We\u2019ve got pets, costumes, d\u00e9cor items, toys, and even a mount! Miss a day? No problem&#8230; the next reward will wait for you!<br \/>\nRaids<\/p>\n<p><strong>Raid Attunement<\/strong><br \/>\n\u25aa The Genesis Key quest line has been simplified. Players now only need to complete the Bronze Age, Over the Gorge, Ohmna-Potent, and The Datascape Opens steps to unlock access to The Datascape.<br \/>\n\u25aa The Genesis Key will be updated to a new version.<br \/>\n\u25aa Players who already completed any of these stages should be automatically advanced based on existing achievements.<br \/>\n\u25aa Players who are in-progress should be able to continue based on where they are relating to the 4 quests of the current attunement.<br \/>\nNew Currency<\/p>\n<p>Service Tokens are a new currency that can be used to activate a number of convenient services across the world of Nexus, including Wake Here and Recall cooldown override, Holo-Wardrobe and Chop Shop customization, and several Rune Modification services. Service Tokens can be obtained through the in-game store and daily login rewards.<\/p>\n<p><strong>Class Stat Revamp<\/strong><\/p>\n<p>We have completed an overhaul of the stat system to improve understanding and engagement with stats. We focused on stat interactions, understanding between classes, and itemization improvements. Highlights include:<br \/>\n\u25aa Rebalancing of all stats and removal of Primary Stats (Brutality, Finesse, Moxie, Insight, Tech, and Grit).<br \/>\n\u25aa Addition of new stats at end game to allow for playstyle variety.<br \/>\n\u25aa Adjustments to certain classes, AMPs, and Abilities to incorporate interaction between the new stats.<br \/>\n\u25aa Adjustment of Ability Rollout \u2013 Improved the rollout to give players signature skills earlier and develop a playstyle and rotation sooner in levels.<br \/>\n\u25aa Adjustment of AMP Rollout \u2013 Players will now start getting them at 10. We\u2019ve increased the overall AMP total by 2 points and tiers 2 and 3 no longer an item to unlock.<br \/>\nWe have also made significant updates to our itemization structure, tradeskills, and rewards. Our goals are to improve clarity and understanding of items and rewards at first glance. Highlights include:<br \/>\n\u25aa Adjustments to Power and Progression \u2013 We\u2019ve smoothed out the progression curves, but kept player power relatively the same. Player\u2019s will notice a difference in item levels on gear to accommodate this change.<br \/>\n\u25aa Item Adjustments \u2013 Item level and Item Type will determine the value of the Core stats players require.<br \/>\n\u25aa Shield Adjustments \u2013 Shields will now only include stats related to shields. They will come in various combinations so that the player can pick the one that fits their style.<br \/>\n\u25aa Challenge Rewards \u2013 Updated challenges so the UI is easier to understand. The rewards will be repeatable and be a great way to get materials for crafting.<br \/>\n\u25aa Tradeskills \u2013 We have updated all of the circuit board schematics and improved end game crafting. So keep a look out for those new schematics!<br \/>\nTo accomplish all of this and to grant player\u2019s appropriate items, we now have the Item Deprecation system. If you have an item that is no longer being supported, it will be replaced. Examples below:<br \/>\n\u25aa Rune &#8211; the Rune will be removed from slots and replacement tokens will be mailed to the player. We have placed vendors within the capital cities to purchase the new Runes from.<br \/>\n\u25aa Worn Items \u2013 the item will be switched to the new item. One exception; if a class no longer has the proficiency to wear that piece of armor. Then the item will be removed and a replacement equivalent heavy, medium, or light piece of armor will be mailed to the player.<br \/>\nProtostar\u2019s Revolutionary Rucksack<\/p>\n<p>This surprisingly compact satchel contains all sorts of goodies that will aid you as you play through WildStar, including increasingly higher level rucksacks! Rucksacks are given to all new and pre-existing characters in WildStar.<br \/>\n<strong>Alpha Sanctum<\/strong><\/p>\n<p>Top scientists and explorers have uncovered a seemingly forgotten Eldan museum, the Alpha Sanctum, but it falls to you and your intrepid, deadly hands to claim the bounty within! Delve into this single player episode to discover the mysteries of the primal powers and Eldan orders, and unlock the greatest Eldan secret yet \u2013 if the Sanctum Curator doesn\u2019t destroy you first! Join the XAS or Royal Collegium at level 15 to discover the mysteries of the Alpha Sanctum!<br \/>\n<strong>Drusera Instance Level Updates<\/strong><\/p>\n<p>In addition to the new Alpha Sanctum instance available at level 15, the 5 Drusera instance quests have had their level requirements adjusted. These changes will allow players to get involved in Wild Star\u2019s main storyline much sooner and at more natural break points in their levelling progression. Item rewards for the Drusera instance quests have also been improved.<\/p>\n<p><strong>Legendary and Elite Champions<\/strong><\/p>\n<p>We have completed an overhaul on our rares, primes and group primes in all zones.\u00a0 To help players identify these creatures easier, rares will now carry an elite champion affiliation and group primes will carry a legendary champion affiliation. Elite champions have been changed back to solo elite difficulty.\u00a0 Both elite and legendary champions will now use more challenging combat packages. \u00a0We have completed an itemization pass on elite and legendary champions.\u00a0 Legendary champions will also have achievements for killing them.\u00a0 To help smooth out the progression, prime basepop creatures will now ramp up in difficulty in the 6-22 zones.<\/p>\n<p><strong>World Bosses<\/strong><\/p>\n<p>The World Bosses in the game have had their encounters reworked and are now level 50 raid content! Oh, we suppose they have sweet new loot attached too, maybe even a costume or pet! Reworked and new encounters include:<br \/>\n\u25aa Metal Maw<br \/>\n\u25aa Dreamspore (was Hoarding Stemdragon)<br \/>\n\u25aa Kraggar<br \/>\n\u25aa Grendelus the Guardian<br \/>\n\u25aa King Honeygrave<br \/>\n\u25aa King Plush (new boss, replaces Doomthorn)<br \/>\n\u25aa Metal Maw Prime<br \/>\n\u25aa Mechathorn (was Defensive Protocol Unit)<br \/>\n\u25aa Zoetic<br \/>\n\u25aa Gargantua<br \/>\n\u25aa Scorchwing (encounter is mostly unchanged, but now functions like the other World Bosses)<br \/>\nSo how do each of these bosses work?<br \/>\n\u25aa Each boss is on a very long spawn timer (24-36 hours) and is balanced for a 20 player group with 1-2 tanks, 2-3 healers, and many (usually dead!) DPS. There are no hard restrictions on group size, however, and players can attempt the encounters with fewer or more players at their leisure.<br \/>\n\u25aa To offset these longer timers, each boss also has a panel near their encounter space that players can use to force-spawn the boss (except during an enforced cooldown just after the boss has been defeated, or during a short \u2018spin-up\u2019 period before they spawn). They do so using Progenitor Access Particles.<br \/>\n\u25aa Players earn these Particles by killing Open World 5-player group mobs. Dungeons and Adventures don\u2019t count! There are several existing or new places to find these enemies:<br \/>\n\u25aa The Black Focus<br \/>\n\u25aa Drusera\u2019s Nursery<br \/>\n\u25aa (New) Galeras \u2013 Near King Plush<br \/>\n\u25aa (New) Farside \u2013 Near Mechathorn<br \/>\n\u25aa (New population added) Wilderrun \u2013 Near Zoetic<br \/>\n\u25aa Grimvault \u2013 The 5-man episodes &#8220;Raxen&#8217;s Assault&#8221; (Exile) and &#8220;Shatterforce Assault&#8221; (Dominion) have been rebalanced to be both level 50 quests and creatures.<br \/>\nWe have added new Holocrypts and Transport locations so that players of the opposite faction can more easily reach each encounter.<\/p>\n<p><strong>Discovery Revamp<\/strong><\/p>\n<p>Discoveries will now be far more numerous across Nexus and have received some exciting additions, including new markers to better distinguish them while exploring! Several new costume sets and companion pets now hide in zones from 6-50. Uncover some stylish goggles for your forehead or find the savage gear of the Bloodfire Draken! Capture a savannah garr or Strain-corrupted chompacabra for your very own!<\/p>\n<p><strong>Cryoplex Arena (Please note that this content will not be coming with free-to-play launch but is slated for a future drop,. We still appreciate you testing it. Thanks!)<\/strong><\/p>\n<p>The Cryoplex is a new PvP arenas map for 3v3 and 5v5 modes. Set in an icy tundra environment, it provides a much larger battle-map than Slaughterdome. It also introduces and emphasizes the use of vertical game space in PvP arenas.<\/p><\/blockquote>\n<p>&nbsp;<\/p>\n<p>If you&#8217;re not already signed up for Drop 6\/F2P&#8217;s Beta&#8230; <a href=\"https:\/\/www.wildstar-online.com\/en\/freetoplay\/\" target=\"_blank\">Get Signed Up<\/a>! and get in there and test! \u00a0Right now, it looks like you just need to be an active Subscriber, and have signed up for beta to have access.<\/p>\n<p>&nbsp;<\/p>\n<p>While you wait for the <a href=\"http:\/\/wildstar.patcher.ncsoft.com\/PTR\/WildStarPTR.exe\" target=\"_blank\">PTR client to download<\/a> and update&#8230; watch this new teaser for F2P the Carbine crew has put together:<br \/>\n<iframe loading=\"lazy\" src=\"https:\/\/www.youtube.com\/embed\/2moY0P6fVio\" width=\"560\" height=\"315\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p>&nbsp;<\/p>\n<p>Is it just me, or does that new teaser seem like the start of some of Carbine&#8217;s &#8220;We&#8217;re going to China&#8221; advertising? \u00a0Or, maybe they signed a deal for a WildStar cartoon&#8230; we could have Saturday Morning cartoons back!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>It&#8217;s that moment we&#8217;ve all been waiting for since the big F2P announcement was made.. F2P Beta is now happening! Carbine made the official announcement a little bit earlier this morning. \u00a0Here&#8217;s what has been provided as the feature summary by CRB_Sunshine (hope you brought your reading glasses&#8230; it&#8217;s a long list): Cosmic Rewards (Currently [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"Beta Starts...... NOW!\r\n#WildStar","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[2],"tags":[21,25,20],"class_list":["post-1618","post","type-post","status-publish","format-standard","hentry","category-wildstar","tag-beta","tag-drop-6","tag-f2p"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/p4N9VJ-q6","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"http:\/\/wildstar.bigdamnheroes.org\/index.php?rest_route=\/wp\/v2\/posts\/1618","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/wildstar.bigdamnheroes.org\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/wildstar.bigdamnheroes.org\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/wildstar.bigdamnheroes.org\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/wildstar.bigdamnheroes.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1618"}],"version-history":[{"count":2,"href":"http:\/\/wildstar.bigdamnheroes.org\/index.php?rest_route=\/wp\/v2\/posts\/1618\/revisions"}],"predecessor-version":[{"id":1621,"href":"http:\/\/wildstar.bigdamnheroes.org\/index.php?rest_route=\/wp\/v2\/posts\/1618\/revisions\/1621"}],"wp:attachment":[{"href":"http:\/\/wildstar.bigdamnheroes.org\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1618"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/wildstar.bigdamnheroes.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1618"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/wildstar.bigdamnheroes.org\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1618"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}