Tag Archives: WildStar

PTR – Crafting tutorial changes

WildStar crafting is getting some big changes on the PTR as well, streamlining, removing some patterns, etc.. but, one of the changes I haven’t seen talked about yet.. is to the tutorial that pops up when you first pick up a new tradeskill.

Now, the first time you go to craft an item, you’ll get a 6 ‘page’ pop up tutorial, that covers power cores, over charging, under charging, failure, and pretty much everything you need to know to craft something.

Power Cores:

Screen Shot 2015-08-14 at 12.31.00

The overall quantity of power cores has been greatly reduced (no more multiple variants of the same type of core – don’t worry.. all your old cores will get converted to the new core for that item level as part of the Drop 6 upgrade).  This tutorial page explains how power core power level relates to item level, and that you can’t ‘overpower’ your item, by using a level 50 core, in a level 10 item schematic.

Next up, is the individual sockets on the crafting board:

Screen Shot 2015-08-14 at 12.34.03

 

Here, we get told that the socket determines which stats will end up on the final item, and that some sockets can be swapped, without a penalty.

Socket Charging:

Screen Shot 2015-08-14 at 12.36.17

This is our over/under charging page… Overcharging means higher stats… but that comes with the risk of higher failure.  Undercharging, lower stats, but safer!  (who wants safe.. OVERCHARGE ALL THE THINGS!).  I’ve yet to run into an instance where undercharging was needed, I suppose if you’re doing some of the “Craft X of Y item” quests, undercharging might not be bad, as it would ensure no failures (and therefor, wasted mats) while cranking out the required crafts for the quests.

 

Assault vs Support Power:

Screen Shot 2015-08-14 at 12.39.09

 

New for Drop 6, and, this is the crafting change I really dig the most so far.. you can now specify whether you want the final item to be more Assault-y, or more Support-y, by adjusting this slider.  Previously, it’s been more random (at least, I’ve never found a way to guarantee one or the other primary stat came out on top), which meant crafting multiple items to hope RNG gave you the primary stat you wanted.. now.. it’s PROTOSTAR easy… just flip the slider!

The last two pages of the tutorial are all about failure, how to fail, and what happens if you do fail:

Screen Shot 2015-08-14 at 12.41.43

Failure comes from overcharging beyond a certain percent.  On live currently, I never overcharge beyond a 5% failure chance.  I figure that gets me my slight boost, without too big of a risk of losing all my mats.  One of the Signature account benefits post-Drop 6/F2P conversion is -15% Overcharge failure rate.. Which should mean Signature Account crafters should be able to overcharge by 15%, and still be at a 0% failure rate.. which means, slightly more powerful gear being available from Signature crafters.

So, don’t be this guy:

Screen Shot 2015-08-14 at 12.45.39Don’t overcharge too high, fail, and lose all your mats.. no one wants to be this guy.

Also, I do need to say “Good Job” to Carbine on this particular tutorial change.. it’s very well done, and I think it explains how to craft, overcharge, and fail, quickly enough that people will understand.

 

CBT Phase Clarification

In case you missed CRB_Bardic’s post today over on the official forums (here), she clarified some stuff regarding the ongoing CBT/PTR testing, with regards to the store, and how ‘funny money’ is going to be handled.

Here’s her post, along with a mini-FAQ she included:

Hi all,

I’d like to make sure everyone is aware of how to test the store throughout our Free-to-Play Closed Beta Test (CBT)! Please pass this on if you see other folks asking in-game. Now, here are the details:

CBT Phases

WildStar’s Free-to-Play Closed Beta is structured in two phases:

Phase I

Players will be issued a test-only currency, called PTR NCoin, each week during this phase.

  • This distribution is planned to be run every Thursday, starting today (8/13/2015), barring unforeseen issues.
  • The distribution will be to all players with active subscriptions (or paid time) and any (new or lapsed) player that has redeemed their beta code from an invitation email.
    What this means for you: If you’ve been invited via email, try to redeem your code before Thursdays! If you miss it, you won’t get your NCoin until the next week’s distribution.

Phase II

Phase II is to help us test the real world purchase flow of NCoin.

When we start Phase II, all in-game store purchases, the free PTR NCoin you received in Phase I, OmniBits earned, loyalty points, and loyalty reward tracts will be wiped. We will also be wiping characters.

At this point, you can acquire PTR NCoin via:

  • Purchasing real NCoin bundles on the NCSOFT web store
  • Purchasing real NCoin bundles using our in-game store UI on the CBT realm (more info soon).

Starting in Phase II, when you buy real NCoin on the NCSOFT website you’ll receive an identical amount of PTR NCoin to spend in the Closed Beta realm. So, for example, if you purchase the 400 NCoin bundle, you’ll also get 400 PTR NCoin. Your real NCoin will be stockpiled on your account, to either spend in an existing NCSOFT product, or it’ll be waiting for you at WildStar’s Free to Play launch!

There will be more details coming on how to purchase in Phase II. Please also take a look at our FAQ in the support knowledge base for more details on Closed Beta.

What Phase Are We In Now?
We just started Phase I, when we announced Closed Beta on 8/11!

Phase I: How Much PTR NCoin Will I Get?
This section will be updated to give you the plan for the current week’s distribution and the status on that distribution.

8/13 – 800 PTR NCoin to be delivered to current beta participants – Completed!

Phase I: I Need More NCoin!
We’re intentionally metering out the spending currency to help us properly monitor testing of the store, while also reviewing transaction information and analytics. We don’t have a set amount of NCoin distribution per week because we may adjust week to week over the course of Phase I.

Phase II: If I already have NCoin on my account when Phase II goes live, will I get the equivalent amount of PTR NCoin automatically?
PTR NCoin can only be issued from new NCoin bundle purchases from the start of Closed Beta Phase II.

Phase II: How Do I Use The In-Game UI To Buy NCoin?
Come back soon, I’ll have extreme amounts of detail here!

Phase II: When Does Closed Beta Phase II Start?
We will provide this date as we get closer. For now, please enjoy your PTR NCoin and explore the store!

So there you have it!  All your Funny Money questions answered (except, when we should flood CRB_Bardic’s twitter feed with #funnymoney).

The descriptions of the phases, make it sound like invites to people other than current subscribers have either started going out, or will be going out soon.. so, if you signed up for the beta (by going here), keep an eye on your email for your invite, and if you get it.. get everything squared away by Wednesday night, so you don’t miss your funny money allowance for the week!

 

Initial PTR Thoughts

So, I’ve had a chance to mess around on the PTR for a bit now, and thought I’d throw some initial feedback together.  This is basically going to be a list of both good, and bad things that I’ve found so far.  I do have a video play through of the new Character creation process, and the new tutorial that is embedded down at the bottom of this post.

  • BRING BACK MY SNARKY HOLO-CRYPT!
It's not just Daryl's death that can cause riots!

It’s not just Daryl’s death that can lead to riots!

  • Belle Walker was cut from the tutorials, this makes me sad.
  • The Character Creation screens/setup is pretty shiny.
  • The new tutorial is very streamlined and efficient (see video at end of post)
  • Not enough stuff went account bound – if we pay real money for it, it needs to be account bound.
  • The Daily login rewards are nice, nothing OP..and a ‘bigger’ gift every 10 days.
  • More Drusera is always good.
  • The Loyalty rewards seem okay.. current implementation is confusing (how did I earn what I have, what are the various rewards, how do I “buy” more?  For example, on this picture:

Screen Shot 2015-08-06 at 22.37.02

Am I on Tier 4? is Tier 4 the next step, where I get the mount pictured by the 4?  Mousing over the individual lines on the bar, show some rewards at each bar..but no good explanation of them.

  • The prices in the store seem reasonable so far, additional bank slots are 390 NCoin for example (400 NCoin for $5.00 – like any real money currency for a game, the large quantity you buy, the more you get per dollar).
  • Nothing in the store seems OP… it’s mainly housing, costumes, dyes, convenience items, etc..  There is currently one weapon set in the store..and it includes weapons for each class – I haven’t bought it yet, so I don’t know how OP the weapons are..but it’s an interesting skin.

Screen Shot 2015-08-06 at 22.45.31

  • Service Tokens are available through the store..and these may border on the P2W side.. because you can use them to pay to add runes slots (and reroll them) to your gear.
  • Lockboxes now drop in Veteran dungeons/adventures…and keys need to be purchased via the store.  The only way this is acceptable, is if enough omnibits drop during that same dungeon run, to ensure you can purchase a key to your lockbox – without spending real money – otherwise.. this crosses very far over the P2W line, since you can get non-cosmetic gear out of the boxes.
  • Some of the store tooltips need to have their wording clarified.  For example:

Screen Shot 2015-08-06 at 22.50.08

Can I buy this unlock a maximum of 8 times?  Or can I only buy it twice, to add to my existing 6 costume slots?  Other similar ‘unlocks’ have the same issue (please find a way to let me have more than 12 characters on the same server!)

  • Dual gatherers rejoice! you can buy a harvesting multi-tool – no more needing to swap between tools to gather!
  • Expect your mailbox to have lots of stuff in it..there is a lot of item consolidation going on.. tradeskill mats, runes, crafting schematics, etc.. anything you get taken away, will get it’s replacement (or a token to buy that replacement) sent to your mail.
  • The combination of ‘old style’ pop up tutorial, and the new tutorials..clash.. the old ones need to be turned off.
  • Attunement is still there, but is shorter now.
  • Some gear has had it’s appearance changed.  Not sure if this is intentional, or a bug.  Here’s Cassidy on live (left), and the same gear when logging into the PTR on the right:
Something is different here....

Something is different here….

Since some of that is a pretty drastic difference..I’m leaning towards bug.. because if that kind of appearance change is intended… wow.. there are going to be a lot of people who’s costumes get ruined.

 

I realize there is a decent amount of ‘negative’ feedback in this post.. but, I don’t like some of the stuff done so far, and if I don’t provide that feedback… Carbine won’t know they’ve made mistakes and have a chance to correct it.

Don’t forget to make sure you’re signed up to participate in the F2P Beta when it goes live  (this isn’t really it..this is a stability test for the PTR hardware!).  If you’ve got concerns, hopes, etc.. for things to be changed in this Beta.. you need to be signed up to participate!

 

Here’s a video of a quick run-through of both the new character generation process, and the new tutorial area (Exile side..of course..because EXILES FOREVER!).  No talking in the video from me.. I tried.. but it’s WAY to loud in my house, and you don’t want to listen to my kids yelling in the background..

WildStar PTR client patching

I kid you not!

I’ve been randomly launching my WildStar PTR client (which, had been fully patched), once or twice a week – since the F2P annoucnement was made.

Just now, I fired it up again… and magic started happening!

Magic happening SOON!

Magic happening SOON!

 

That’s right! The PTS content (or, at least, some of it) has started to show up… fire up those launchers everyone.. we’ve got a PTS to plunder!  (soon).

And, in case you think that’s just my regular launcher.. here’s a shot of both PTS launcher, and regular launcher both open:

See?  Would I Lie to you?!?!

See? Would I Lie to you?!?!

I don’t think this is the final PTS patch, so if you do fire up your launcher now.. be prepared to have to do it again.  With Carbine having already announced that the China beta starts in August..it’s only logical to assume that our Beta will start at the same time (what with it being the same content and all).

I can’t wait to get onto Test Nexus, and see all the Drop 6… err.. “Game Update 1.4” (Sorry Caydiem) goodies..

Dear Carbine… I’m almost out of Boom Boxes on one of my accounts… I can haz more for Beta’ing F2P?

 

WildStar Forum Update

The WildStar forums continue to be down due to the security exploit found last week.. Today, Carbine has provided an update as to what the exploit may have revealed to whoever used it..

Fear not.. Passwords are safe!

Here’s a full copy/pasta of what Carbine has updated us on, via Reddit:

Hi everyone,

On Friday, July 24, we discovered that the WildStar forum software had been compromised by someone using a software exploit. Once we confirmed this, we immediately pulled the forums down to minimize damage and investigate.

Our teams are analyzing the scope of information that might have been visible, and we believe that it is limited to email and IP addresses related to forum accounts, as well as forum content created by our users (including posts, private messages and profile information). While we cannot confirm any of this information was accessed, we felt it was important to let you know as soon as possible. We can confirm that no passwords or other personal information was visible.

We sincerely apologize for the forum downtime. Our players’ security is of top priority to us. As a result of this intrusion, we are completely rebuilding the WildStar forums and rolling back our forum data to the latest state we feel is secure. We have audited all other NCSOFT West games and forums and found no evidence of compromises.

At this point, no action is required from forum users, however we advise that you are extra vigilant about phishing emails. Carbine and NCSOFT will never ask you for your password or billing information via email.

We are working to have the WildStar forums up again in the next few days. Thank you for bearing with us.

My take?

Yay! for roll-back.. though, I wonder just how far back forum rollback to ‘safe’ date is actually going to end up being.  I also hope they take this chance to try and fix that stupid forum bug that randomly logs people out, even if you’re in the middle of typing a post…

To be safe, even though passwords were not compromised.. it probably wouldn’t be a bad idea (especially if you don’t use two-factor authentication) for everyone to change their passwords.

It’s also very important to note.. that Carbine isn’t saying that any of the information (PMs, posts, profile information) was accessed.. just that their analysis of the flaw says it MIGHT have been exposed.  So, don’t panic! (But, do add two-factor authentication, and change your password, just to be safe).

Patch Notes

The WildStar forums may still be stuck in “oops, we found a  security flaw” limbo… but, Carbine still kicked off a small patch today.  Official notes were clearly not posted on the forums, but instead, over on the WildStar subreddit.

Not a lot of changes, some additional tweaks around the 15 second costume switching cooldown, a slight nerf to Unstable Anomaly, and a raise in the Guild Influence cap to 2.5 million (to address a bug purchasing things that cost 2 million), are the big changes.

Here’s the full notes:

Character

  • Holo Wardrobe
  • Swapping equipped costumes incurs a 15 second cooldown. The Equip button will be disabled during this time.

Items

  • Fixed Malfunctioning Items due to duplicate unique items.

Classes

Engineer

Abilities

  • Unstable Anomaly
  • Reduced GCD to 0.75s, down from 1.25s. Reduced damage to 10.14*lvl + 32.01% AP + 2.42% AP*tier, down from 11.68*lvl + 36.91% AP + 2.98% AP*tier. Reduced Wound duration to 6s, down from 10s. Reduced T8 Wound to 65%, down from 75%.

Content

Deradune

  • Players in a group who do not activate any Terminite Eggs on the quest Breaking Eggs will now still be able to complete the challenge Explosive Beginnings.

The Defile

  • The Corrupted Freebots for the Distressing Signals public event no longer cease to spawn.
  • Whitevale
  • Players should no longer get stuck on the Whitevale quest “Report to Palerock Post”.

Raids

Datascape

  • Fixed an issue that was preventing the “Annihilation Averted”, “Cool Running”, “Defy Perspective”, and “Seismic Stomper” achievements from being awarded when completed successfully.
  • Corrected the tooltips for the “Cool Running” achievement to no longer refer to the old achievement requirements.
  • Elemental Pairs

Aileron

  • Supercell should now always move towards Megalith.

Visceralus and Aileron

  • “Lightning Strikes” now strikes at the target’s location instead of snapping to the ground below the target.
  • Fixed a bug that was causing Aileron to cast “Lightning Strikes” on more targets than had Lifekeeper trees available.

Maelstrom Authority

  • AI should no longer break if a player leaves the boss’ platform during Ice Breath.

PVP

Battlegrounds

Walatiki Temple

  • Stalkers will no longer be able to pounce with the Moodie Mask without dropping it.

Guilds

  • The Guild Influence Cap has been raised to 2.5m in an effort to work around a known issue wherein 2m cost perks (the former cap) were unable to be purchased. Gaining influence over 2m will make these perks purchasable. Please continue purchase if you don’t see this change, as it will be visually fixed with a restart.

Economy

Imbuements

  • Drusera’s Gift now awards the proper amount of Tarnished Eldan Gifts for both Exiles and Dominions.

Tradeskills

Tailor

  • The schematic item ‘Hands of Insurrection’ now teaches the correct tailor recipe.

User Interface

Apollo API

CostumesLib

  • New method: GetCostumeCooldownTimeRemaining. This function returns a float with how much time is left before the player can equip a new costume. If they are able to equip a costume, this method returns 0.

Documentation

  • The API Documentation found in Houston’s Help file has been updated to include all function definitions and enums that were added/updated in this drop.

Events

  • New Event:CostumeCooldownComplete. This event fires whenever the cooldown for equipping a new costume ends.

Localization

  • DE/FR: The settler hub expansion in Levian Bay should now display an appropriate localized HP icon when purchasing said buff.