PTR Maintenance

You probably noticed the PTR going down for a bit this afternoon..If not.. well.. it did, see what happens when you’re at work?

CRB_Sunshine threw up a brief list of the changes that came with today’s patch:

Combat

Classes

Warrior

  • Jolt – Expose now reduces all Mitigation by 4% (flat), changed from 6% (flat).
  • Smackdown – Expose now reduces Physical Mitigation by 8% (flat), changed from 10% of all Mitigation (multiplicative).
  • AMP – Armor Shred – Landing a direct Multi-Hit grants 4% Armor Pierce for 8s. Stacks 3 times.

Engineer

  • Bio Shell
    • Expose now reduces Technology Mitigation by 8% (flat) for 7s + 0.5s per tier, changed from 7-15% (multiplicative) for 11s.
    • Tier 8: Expose now reduces all Mitigation by 8% (flat), changed from reducing Armor by 15% (multiplicative).
  • Particle Ejector – Expose now reduces all Mitigation by 4% (flat) for 6s, changed from reducing Armor by 20% (multiplicative) and 3s.
  • AMP – Exploit Weakness – Redesigned:
    • Dealing physical or technology grants an Empower based on the damage type.
    • Empower: Increases Damage Dealt by 6%.

Stalker

  • Frenzy – Expose no longer stacks and now reduces all Mitigation by 4% (flat) for 6s, changed from 6 stacks of reducing 3% Physical Mitigation (multiplicative) for 5s.
  • Punish – Expose now Increases Physical Damage Taken by 12%, changed from 4.5%.

Esper

  • Haunt – Expose now reduces Magic Mitigation by 8% (flat) for 6s + 0.5s per tier, changed from 8-24% (multiplicative) for 10s.
  • Crush – Tier 8: Expose now reduces Magic Mitigation by 15% (flat), changed from 35% (multiplicative).
  • Incapacitate – Tier 4: Expose now Increases Magic Damage Taken by 10% (flat), changed from reducing Magic Mitigation by 6% (multiplicative).
  • Fixation – Tier 8: Should no longer sometimes be granting players 32822 psi points every 3 seconds (should be 1 every 3 seconds once again).

Spellslinger

  • Arcane Missiles – Expose no longer stacks and now Increases Magic Damage Taken by 12% (flat) for 8s + 0.5s per tier, changed from 3 stacks of reducing 3-7% Magic Mitigation (multiplicative) for 8s.
  • AMP – Withering Magic – Redesigned as Piercing Shots: Using a Spell Surged ability grants 4% Armor Pierce for 4s. Stacks 3 times.
  • Class Rune Set – Vindication changes:
  • (4 piece bonus) Using a surged ability now reduces utility cooldowns by 1s.
  • (8 piece bonus) Landing a hit with Charged Shot, True Shot, or Assassinate now increases PvP power for 4s. Stacks twice.

Medic

  • Fissure – Expose now Increases Technology Damage Taken by 12% (flat) across all tiers for 8s + 0.5s per tier, changed from reducing 12-20% Technology Mitigation (multiplicative) for 10s.
  • Class Runeset – Atomic Instability changes:
  • (4 piece bonus) Whenever you gain an actuator that puts you at 3+, gain a stack; When you use Atomize, stacks discharge one at a time to deal damage in an AoE.
  • (8 piece bonus) For each stack discharged, Assault and Utility cooldowns are reduced by 0.5s. No longer affects Atomize.

Player pets should now correctly inherit Crit, Multihit, Strikethrough, and Vigor from their owners.

Not a ton of changes, but it’s nice to see the class balance stuff starting to make a decent appearance..

One thought on “PTR Maintenance

  1. DarthVoid

    I don’t think I use any of those engineer skills… And if I do use one, then they made it better!

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